### Antorus Healing Trinkets

Antorus: The Burning Throne adds 7 new healing trinkets across 11 bosses and there’s plenty of variety; however, our options might be limited due to the power of the Pantheon trinkets that drop off Argus himself (herself? Itself?). Blizzard have otherwise done a fantastic job balancing the Antorus trinkets and almost all of them are at least ‘pretty good’. Weak Auras are included where advantageous.

**All numbers are from live servers and are updated with the December 5th hotfixes. Vitality Resonator is still missing, but still isn’t very good in most situations. I’ll add it to the page very soon. **

### Before you go on…

All calculations are on the 945 ilvl** Heroic** versions of the trinkets. Some of the trinkets scale with your secondary stats and you’ll have to plug your own numbers in to get accurate values.

Our demo character **(henceforth known as ‘Steve’)** has the following stats:

- 25% Crit
- 20% Haste
- 5% Versatility
- +15.5% healing from artifact traits

None of the trinkets interact with Mastery, and all healing procs scale with Versatility. If you’re a Priest or Shaman you can add 5% (Priest) or 6% (Shaman) to the Tarratus Keystone and Highfather’s Machination trinkets because of your extra +Healing artifact traits.

## What is a Pantheon Trinket

The Argus boss encounter drops six different trinkets which have both a primary proc and secondary proc. The Primary proc uses the same rppm system that most other trinkets do (you’ll get X procs per minute regardless of what you’re doing); however, there’s also a significant second proc that is only active when ’empowered by the Pantheon’. When four trinket procs are active at once your raid becomes empowered and all secondary procs activate. This can only happen inside the Antorus raid. **You can only equip one Pantheon trinket at a time.**

Aman’Thul’s Wisdom (Arcano 2.0) now functions as a ‘wildcard’ proc which can fill in for any of the other trinkets. It also drops as a 1000 ilvl legendary and doesn’t count toward your 2 legendary limit. There hasn’t been confirmation yet on how exactly it drops but it seems to be some kind of personal loot.

## Garothi Feedback Conduit

**Initial Rating:** **A-**

**Drops from:** Garothi Worldbreaker

#### The Breakdown

**Proc scales with:***N/A***Numbers wise:**- Now that we have live logs, Garothi has emerged as a strong option, and you’ll average between 7 and 8 procs per minute depending on the amount of damage going out.
- This means that you can expect 1594 to 1885 haste on average over a fight.
- A 945 ilvl stat stick provides 1397 secondaries and this will provide significantly more than that in most cases making it an incredibly strong option.

- Duration is refreshed if you get a second proc / stack within the duration of the first.

**Mythic+**

- I’d like to test this out myself before passing judgement but it looks like it could be a pretty strong option in M+ if the procs closely follow damage.

**Verdict: It wouldn’t be a Legion raid tier without a half decent stat stick**

This was already pretty good, but with Blizzard giving it a further 10% buff on December 5th it’s emerged as a very strong choice for any healing spec that likes Haste.

## Ishkar’s Felshield Emitter

**Initial Rating:** **B+**

**Drops from:** Antoran High Command

#### The Breakdown

**Proc scales with:***Versatility***Numbers wise:**- HPS-wise the shield contributes 52k HPS (with our demo character, Steve) which is pretty decent for a versatility main stat trinket but you
**really**don’t pick a trinket like this for its raw HPS potential. - Damage wise we’re looking at around 26k DPS if the entire shield is absorbed.

- HPS-wise the shield contributes 52k HPS (with our demo character, Steve) which is pretty decent for a versatility main stat trinket but you
- The damage dealt by the shield explosion is split among nearby enemies, tempering any huge AoE damage potential it might have had.

**Mythic+**

- You won’t need to equip this at all times, but it’s hugely useful as an additional defensive cooldown in high mythic+. If your hunter is caught without turtle for a 7m Shadowbolt Volley or Focused Lightning then this gives you a free save every minute. This could easily become a near essential item for high keys, especially if you’re bringing DPS without that many defensive cooldowns.

### Verdict: Archive of Faith’s more attractive cousin

This is probably our best ‘single target life saving’ trinket this expansion. However, like Archive of Faith, it’s really hard to find a situation where you want to use it outside of Mythic+. Are you willing to give up a strong throughput trinket for a potential save once every minute? Rarely. If you **know** one person is going to take a lethal hit in the next few seconds (like a soak mechanic) then you might see a little use in smaller raids but in Mythic you’re going to have better soak choices (like immunities).

## Tarratus Keystone

**Initial Rating:** **C+**

**Drops from:** Portal Keeper Hasabel

#### The Breakdown

**Proc scales with:***Versatility, +Healing Traits*- Basically a big AoE burst healing trinket that’s frankly overpriced at 53 gold.
**Numbers wise:**- The base healing on the trinket is 2.06 million but our demo character’s vers and healing traits will bump that up to about 2.42m.
- This means that with 5 people in the light they’ll get 484,000 healing each. A paltry amount from a life saving perspective.
- If a 20 player raid is stacked then each will get just over 120k.

- Looking at it from an HPS perspective you can expect it to contribute about 2.2% which is about right for an on-use trinket but isn’t high enough for it to compete with the stronger options in the raid.

**Mythic+**

- It’s a no from me.

### Verdict: Like rain on your wedding day

This is not aggressively bad anymore like the old PTR iteration but there are still no situations you want to use this.

## Carafe of Searing Light

**Initial Rating:** **A**

**Drops from:** Varimathras

**Weak Aura:** https://wago.io/carafe_

#### The Breakdown

**Damage Proc scales with:***+Damage artifact traits, Versatility, Crit*

**Mana Return scales with:***Nothing***Numbers wise:**- The mana restore is what we’re most interested in and we can assume we’ll get the full length of the DoT each time we cast it (no putting it on flimsy adds ok?).
**It ticks on cast for 10 total mana restores.** - With a return of 5278 mana every 2 seconds we get a total of 52,780 mana per use. This can be used once a minute and is equivalent to
**4398 MP/5,**sliiiiiightly lower than Promises but with much more intellect. - The damage portion of the trinket actually contributes a somewhat significant ~25k DPS.

- The mana restore is what we’re most interested in and we can assume we’ll get the full length of the DoT each time we cast it (no putting it on flimsy adds ok?).

**Mythic+**

- Mana doesn’t tend to be an issue in Mythic+ and the DPS contribution is lower than what you can get from competing trinkets. It might be nice to keep it in your bags for those >4 minute high Tyrannical bosses but don’t wear it for the entire instance.

### Verdict: Very good. This is goodbye, Promises

This will still have to compete with some other very very strong trinkets but if you’re not stuck wearing Velens + a Pantheon trinket then this is definitely the next strongest trinket in the tier.

## Highfather’s Machination

**Initial Rating: A**

**Drops from:** The Coven of Shivarra

#### The Breakdown

**Proc scales with:***Versatility, +Healing traits, Haste*- This is one of those trinkets that trades overall HPS for life saving potential. These tend to perform worse than they look on paper though Highfather’s Machination ends up being pretty good.
- Doesn’t proc if the target drops from above 50% to dead in one hit.
**Numbers wise:**- At 10 + haste procs per minute the trinket will heal for 331,557 * 10 * 1.2 = 3.98m healing per minute if all charges get consumed. While this won’t always be the case, most progression fights will drop your raid below 50% fairly frequently so we can assume that most charges will see use. Let’s take a generous average and assume 90% will be used.
- This puts the trinkets HPS at 3.98 * 0.9 / 60 = 59,680. Remember that this has Mastery as its primary stat and so we’re expecting 4.5%+ from the proc in order to beat an equivalent ilvl stat stick.

- Those numbers make this trinket very decent, but not exceptional in any scenario where you’re able to use most charges.
- You can expect this trinket to contribute a very nice 6-7% healing in heroic raids, and 3.5-4.5% in higher mythic raids.

- This procs the Holy Priest mastery HoT which should make it exceptionally good for them.

**Mythic+**

- The stacks will be concentrated on fewer people in Mythic+ which helps make the procs feel more impactful and with a 5 charge limit you shouldn’t overcap stacks very often however it might end up too random or too slow to be useful. This one will need testing.

### Verdict: An excellent option post-buff

There can be value in ‘life saving potential’ but this trinket procs when they drop below **50%** which happens frequently and isn’t a sign that they’re in any real danger yet. The live trinket is much stronger than its initial PTR version and it should perform very very well in most scenarios.

## Aman’Thul’s Vision

**PANTHEON TRINKET**

**Initial Rating:** **A++**

**Drops from:** Argus the Unmaker

#### The Breakdown

**Drops at 1000 ilvl and does not count toward your two legendary limit.**- The static stats are fantastic and the numbers on the proc are very high even if a Speed, Avoidance & Leech proc is a little awkward. The numbers shake out to the following percentages:
- 2200 Speed = 15-16% movement speed (speed is subject to DR) averaging to 4-5%.
- 2200 Avoidance = 20% Avoidance (which is also the Avoidance hard cap) averaging to 5.6%.
- 2200 Leech = 9.6% Leech averaging to 2.7%.

- If we assume one Pantheon proc per minute then the secondary proc is worth an average 1675 Intellect. Consider it a bonus.
- Secondary stats are usually better than intellect at this point in the expansion which makes 5720 static secondary stats very powerful.

**Mythic+ **

- The secondary procs are disabled outside of the Antorus raid however this is still an amazing Mythic+ trinket.

### Verdict: Amazing

Almost unbelievably strong and hopefully a higher drop rate than sister trinket, the Arcanocrystal. Remember that this thing drops at 1000 ilvl!

## Eonar’s Compassion

**PANTHEON TRINKET**

**Initial Rating:** **A- (Pantheon) / B+**

**Drops from:**Argus the Unmaker

#### The Breakdown

**Shield Proc scales with:***Nothing. The value is currently fixed and scales only with trinket ilvl***Emerald Blossom proc scales with:***Versatility, Crit, +Healing traits***Numbers wise – Blossoms:**- The trinket procs 1.2 times per minute and doesn’t appear to scale with haste.
- The Blossom heals 127273 * 1.25 (crit) * 1.05 (Vers) * 1.155 (healing traits) = 192,937 per tick and we get 6 ticks per proc for a total of
**~1.15m healing per proc**. - This puts the trinkets healing contribution at a low 2.3% (@1m HPS) which is a little disappointing compared to its earlier PTR iteration. Like most proc trinkets it won’t scale quite so well as the incoming damage rises but even on a fight where we’re sitting around 1.5m HPS the trinket contribution is still at a not awful 2.2%. Remember that we haven’t looked at the Pantheon proc at all yet.
- At
**1000 ilvl**the Blossom heals for 222,601 * 1.25 (crit) * 1.05 (vers) * 1.155 (healing traits) = 337,449 per tick and we get 6 ticks per proc for a total of**~2m healing per proc.**

**Numbers wise – Eonar’s Verdant Embrace***(Pantheon Proc)*- The Pantheon proc shields for 250,782 and you get 4 of them per proc for a total of just over 1m healing.
- If we assume the trinkets line up once per minute this brings the trinket to 2.3 + 1.66 = 3.96% healing contribution on a fight in which you’re doing 1m HPS.
- At
**1000 ilvl**the proc shields for 438,619 and you get 4 of them per proc for a total of ~1.7m healing. This brings the trinkets healing contribution up to 4.1% at 1m HPS.

- The Eonar’s Verdant Embrace shield will proc off the following spells:
**Druid**:**Rejuvenation****Paladin**:**Flash of Light****Priest**:*(Disc)***Plea****Priest**:*(Holy)***Flash Heal****Monk: Vivify****Shaman:****Healing Wave**

- You can have multiple blossoms up at a time.

#### Mythic+

- The Blossom proc is a little slow for the frequently bursty dungeon environment and the secondary proc is disabled outside of the Antorus raid. There are stronger options.

### Verdict: It’s just not Aman’Thul’s

It doesn’t do anything particularly clever or interesting, but it puts out a reasonable amount of healing. The only real problem is that it’s worse than Aman’Thul’s Vision and you can only wear one of the two. Think of this as your filler trinket while you wait for Arcano 2.0.

there’s only 7 trinkets not 8

Thanks I’ve fixed that. Originally Acrid Catalyst Injector also procced off critical heals but it wasn’t on the healer loot table so I wasn’t sure what they had planned for it. Seems like it’ll be DPS-only after all.

Will we still be using Velen in one of the trinkets’ slots?

so on your spread sheet for http://questionablyepic.com/wp-content/uploads/2017/03/Mythic-Specs-1.png , says MM hunter has a 20s cd for 9% damage reduction. thats a pvp talent, theres no contact us page that i could find on this whole website so i just posted it here. hopefully someone sees it. cheers

Cheers mate, I’ll get that fixed up.

Yeah im curious about the BiS trinket setup too.

Is the dream setup Aman’Thul’s Vision & Carafe of Searing Light or the Amanthul and Vlen?

We’ll hold off on answering this one until live but you’re likely to be wearing some combination of Velens, Carafe and Eonar’s while you wait for your Aman’Thul’s Vision to drop at which point you’ll equip it for the rest of the expansion. Whether to use Velens or not will depend on each individual fight.

How are secondary stats better than intellect? I don’t understand this, I thought that the value of intellect would out-pace the secondaries as we went deeper into the expansion.

The value of each point of intellect gets lower the more of it you have, while the value of secondary stats remains the same since they are based on percentages.

For example, it takes 475 versatility to get a 1% boost to your healing. Early in the expansion when we had ~20k intellect, 475 int would have been a ~2.4% increase, making it significantly stronger than vers point for point. At this point in the expansion when we have 60k+ int, that same 475 int is now only a ~.8% increase, while 475 versatility retains its value at 1%.

I’ll leave it to smarter people to do the full math on secondary stat interactions, but this should demonstrate why the value of intellect is going down.

It’s not that secondaries remain the same because of percentages, it’s that int increases with ilvl by far more than secondary stats do.

Basically, every point of int you get makes crit/haste/mastery/vers (but not int) better, every point of crit you get makes int/haste/mastery/vers (but not crit) better, etc. Compared to EN we have like 1.5x or maybe 1.75x the int that we used to, but probably something like 10% or 20% more total secondary stats (I haven’t actually looked at the exact numbers), which means that having an extra slot giving secondary stats is worth more than it used to be (and arcano/amanthul’s are massively over budget to begin with).

I don’t see the Vitality Resonator: does it suck?