Basically, every point of int you get makes crit/haste/mastery/vers (but not int) better, every point of crit you get makes int/haste/mastery/vers (but not crit) better, etc. Compared to EN we have like 1.5x or maybe 1.75x the int that we used to, but probably something like 10% or 20% more total secondary stats (I haven’t actually looked at the exact numbers), which means that having an extra slot giving secondary stats is worth more than it used to be (and arcano/amanthul’s are massively over budget to begin with).

]]>Really nice guides all around, many useful bits of info and a pretty fun read too.

I noticed your comp-summary of all classes and what they bring is missing a super important defensive for feral druids, that is, protection of ashamane. 100% dodge&armor for 5seconds on a 30sec(crazy, right?!) cooldown is soooo useful in a lot of dungeons for consistently avoiding dodgable mechanics, and an amazing necrotic-reset/emergency offtank support for your tank as well:)

I think that this is a pretty unique defensive~utility tool that a feral druid brings to the party and it would be nice if you can add it to the list.

]]>For example, it takes 475 versatility to get a 1% boost to your healing. Early in the expansion when we had ~20k intellect, 475 int would have been a ~2.4% increase, making it significantly stronger than vers point for point. At this point in the expansion when we have 60k+ int, that same 475 int is now only a ~.8% increase, while 475 versatility retains its value at 1%.

I’ll leave it to smarter people to do the full math on secondary stat interactions, but this should demonstrate why the value of intellect is going down.

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