Lower Kara Mythic+ Guide

Instance Breakdown

Recommended Comp for high keys: Beautiful Beasts requires numerous short cooldown interrupts to handle Soup Spray but Lower Kara doesn’t otherwise have strong composition requirements.
Instance Timer: 39:00
Average # Mobs per pack: 3.1

 

Trash

The trash path is updated for patch 7.3 which saw a number of packs removed from the instance.

[masterslider id=”20″]

Trash ERT Note

Copy and paste this into the Exorsus Raid Tools Notes section. You can share it with your group.

|cffffff00Lower Karazhan Trash Path|r
Pull Forlorn Spirit
Pull toward Opera
Send somebody to start the RP as soon as possible.
{skull}|cff8788eeOpera|r{skull}

Pull two Ghostly Understudy packs through to next room.
AoE down Ghostly Understudys.
Pull Backup Singer packs (x2)
Pull Patron packs (x2)
Pull two packs of Patrons watching the opera
Pull patrolling Usher
Pull Skeletal Usher packs (x3)
Pull one guest pack
Stay left and pull through to Maiden.
{skull}|cff8788eeMaiden of Virtue|r{skull}

Run back through to the banquet hall and stick to the right.
SKIP Retainer / Attendant pack
Jump over railing into Moroes room
Clear Moroes room
{skull}|cff8788eeMoroes|r{skull}

Pull Baker / Hound pack in kitchen
Pull double waiters in kitchen
Run back through Moroes room to ballroom
Clear two guest packs in ballroom
Run downstairs to stables
Clear all trash in Stables
{skull}|cff8788eeAttumen the Huntsman|r{skull}

|cffffff00Questionablyepic.com/mythic-plus|r

Bosses

  • Opera – Beautiful Beast

    I didn’t realise I was so dusty. Cheers Babblet. 

     Lower Kara: Beautiful Beast

    Dungeon Journal+

    Severe Dusting (Babblet)   Single Target   Nature   Debuff (Disorient)   Dodgeable

    Burning Blaze (Luminore)   Ground   Fire   Dodgeable

    Heat Wave (Luminore)   AoE   Fire   Avoidance   Interruptable

    Soup Spray (Mrs. Cauldrons)   Single Target   Frost   Debuff (Slow)   

    Leftovers (Mrs. Cauldrons)   AoE   Nature   Dodgeable

    Kara Kazham (Coggleston)   Summon

    Dinner Bell (Coggleston)   AoE   Buff

    Dent Armor (Coggleston)   Single Target   Physical   Debuff (+damage taken)

    Bloody Jab (Cutlery)   Single Target   Physical   Debuff (DoT)

    Flashing Forks (Silver Fork)   AoE   Physical   Dodgeable

     

    You should know

    • Recommended kill order is Babblet -> Luminore -> Mrs. Cauldrons -> Coggleston. They all heal to full and gain +25% damage when one dies so holster your cleave.
    • Tank dying late in the fight? Make sure you’re burning down the cutlery. The 1-2-3 punch of Dinner Bell -> Dent Armor -> Bloody Jab should be controlled with burst DPS on the adds and heavy cooldowns on the tank.
    • Babblet gains movement speed if kited through any of the burning blazes left out by Luminore. This will definitely lead to somebody getting taken out with the trash so be careful with your kite path. Every 12 seconds Babblet will change fixate targets.
    • Remove fire patches by walking through them with the drenched debuff (applied by Soup Spray). You won’t take damage from the fire.
    • Heat Wave and Soup Spray are priority interrupts.

     

    Advanced

    • On high keys the kill order sometimes needs a rethink. The Soup Spray (Mrs. Cauldrons) will start one shotting people if you save her for third so consider killing her first in an adjusted Mrs. Cauldrons -> Babblet -> Luminore -> Coggleston kill order.
    • Luminore’s fire stops dealing damage after you kill him. This time, you can stand in the fire.
  • Opera – Westfall Story

    “Toe Knee”? Urgh kill them all

     Lower Kara: Westfall Story

    Dungeon Journal+

    Burning Leg Sweep (Toe Knee)   AoE   Fire   Debuff (DoT)   ✔Dodgeable

    Dashing Flame Gale (Toe Knee)   Multi Target   Fire

    Poisonous Shank (Gang Ruffian)   Single Target   Nature   Debuff (DoT)

    Thunder Ritual (Mrrgria)   AoE   Nature   Spread (5 yards)   

    Wash Away (Mrrgria)   Ground   Frost   ✔Dodgeable

    Bubble Blast (Shoreline Tidespeaker)   Ground   Frost   ✔Dodgeable   ✔Interruptable

     

    You should know

    • This is basically a big game of “dodge the thing” and this is particularly important for high keys where getting hit by one thing is enough to break your poor key.
    • Kill order is always Gang Ruffians / Shoreline Tidespeakers before the bosses.
    • Dashing Flame Gale will hit every player, and leave a flame cyclone at their position. If you stack up during the phase, then all of the cyclones will be kept in one place (remember to outrange Burning Leg Sweep though!).
    • [Healer] If your team is on point you should only have to deal with healing through Dashing Flame Gale (low damage), Thunder Ritual (you’ve got 4 seconds of debuff to top everyone off before the damage hits), and Poisonous Shank (make sure you can see it on your healing frames, hits pretty hard).
    • The waves don’t scale correctly with M+ level and do trivial damage. If you’re forced to get hit by one of the mechanics then make it a wave.
  • Opera – Wikket

    Come to think of it. Demon Hunters DO look a little like winged monkeys

     Lower Kara: Wikket

    Dungeon Journal+

    Flashy Bolt (Galindre)   Single Target   Arcane   ✔Interruptable

    Wondrous Radiance (Galindre)   Ground   Arcane   ✔Dodgeable

    Magic Magnificent (Galindre)   AoE   Arcane   ✔Dodgeable

    Dreary Bolt (Elfyra)   Single Target   Shadow   ✔Interruptable

    Summon Assistants (Elfyra)   Summon Effect

    Defy Gravity (Elfyra)   Ground   Shadow

    Throw Stuff (Winged Assistant)   Single Target   Nature

     

    You should know

    • The key mechanic in this fight is the Magic Magnificent ability. It’s a five second cast and it’s signaled by Galindre going into a purple bubble. You can enter one of the purple gravity wells to shoot yourself into the air, avoiding all damage. Simply jumping isn’t sufficient (even for a Demon Hunter). If you find yourself with less than 5 gravity wells when the ability hits (this means somebody waltzed into one earlier) then somebody with an immunity or heavy damage reduction can sit out and take the blow.
    • Flashy Bolt hits random party members and should be interrupted, especially when there are Winged Assistants up.
    • The two witches share an HP pool. Show me how big your cleave is.
    • Winged assistants can be tanked, but you should still commit some damage to them to keep numbers under control.
  • Maiden of Virtue

    You were a lot nicer at level 70

     Lower Kara: Maiden

    Dungeon Journal+

    Holy Bolt   Multi Target   Holy   Spread (6 yards)

    Holy Shock   Single Target   Holy   ✔Interruptable

    Sacred Ground   Ground   Holy   Debuff (DoT)

    Mass Repentance   AoE   Debuff (Stun)

    Holy Bulwark   Single Target   Buff (Shield)   Damage boss to remove

    Holy Wrath   AoE   Holy   ✔Interrruptable

     

    You should know

    • You should never get a stack of Sacred Ground when dropping your pool. Make sure you’re moving quickly.
    • The range on Holy Bolt is 6 yards and you must be at least that spread out.
    • Holy Shock and Holy Wrath must be interrupted 100% of the time.
    • The healer should grab a Sacred Ground debuff 8-10 seconds before Mass Repentance hits. This means that the last tick or two of the debuff will remove Mass Repentance and you can focus on keeping the rest of your party alive. You still take the same amount of damage overall, but this is a better spread. More advanced groups might have two party members grab it early.

     

    Advanced

    • Mass Repentance breaks on any damage, not just the Sacred Ground. This famously includes Grievous ticks.

     

  • Moroes

    I gotta say. He’s much umm… prettier in his Hearthstone portrait

    Lower Kara: Moroes

    Dungeon Journal+

    Garrote   Single Target   Physical   Debuff (DoT)   

    Coat Check   Single Target   Debuff (Magic, -Armor)   ✔Dispellable

    Dinner Guests (You’ll get four guests at random?)

    Empowered Arms (Keira Berrybuck)   Single Target   Buff (+damage, +AtkSpd)   ✔Purgeable

    Whirling Edge (Robin Daris)   Ground   Physical   ✔Dodgeable

    Iron Whirlwind (Rafe Dreuger)    AoE   Physical   ✔Avoidance   ✔Dodgeable

    Will Breaker (Crispin Ference)   AoE   Holy   ✔Dodgeable

    Arcane Blast (Dorothea Millstipe)   Single Target   Arcane

    Mana Drain (Dorothea Millstipe)   Single Target   Arcane   ✔Interruptable

    Smite (Catriona Von’Indi)   Single Target   Holy   ✔Interruptable

     

    You should know

    • The strategy here really depends on what dinner guests you have available but on meaningful keys you’ll definitely want to CC at least two of the guests. There are extra traps in the kitchen and ball room if you want to CC a third.
    • It makes sense to contend with the most dangerous guests at the beginning of the fight, when there aren’t so many Garrotes out and DPS still have their cooldowns, so here is a rough “most dangerous” list:
      • Dorothea Millstipe > Crispin Ference > Keira Berrybuck > Rafe Dreuger > Robin Daris > Catriona Von’Indi
      • Almost all of the mechanics are dodgeable, interruptable or purgeable so the ranking is mostly in order of “how bad things get” if you don’t handle them properly.
    • All dinner guests become immune to CC when Moroes hits 60% HP and you’ll want them all dead before then.
    • You must interrupt: Mana Drain, Empowered Arms

     

    Advanced

    • Consider leaving up 1-2 adds and just tanking them with Moroes. Some aren’t very dangerous and it’s quicker if you burn Moroes down directly after you’ve removed any problematic guests.

     

  • Attumen

    Don’t worry, you’ll get the mount eveeeeeeeeeeeentually

    Lower Kara: Attumen

    Dungeon Journal+

    Phase 1

    Intangible Presence  AoE Debuff (DoT)   Shadow   ✔Dispellable*

    Mighty Stomp  AoE   Fire   ✔Avoidance   ✔Dodgeable (30 yards)

    Mounted Strike   Physical

    Spectral Charge (after first phase 2)   Ground   Shadow   ✔Dodgeable

    Phase 2

    Mezair   Ground   Fire   ✔Dodgeable

    Mortal Strike   AoE   Debuff (-50% MaxHP)   Physical   ✔Dodgeable

    Shared Suffering   AoE   Shadow   ✔Dodgeable

     

    You should know

    • Both Mortal Strike and Shared Suffering are targeted at the tank and can be entirely dodged. Mortal Strike doesn’t matter so much but stacking for Shared Suffering is just going to one shot your entire party on a decently high key. You can escape it by popping an Infernal Strike / Heroic Leap anytime after the Shared Suffering cast has begun. This can cause him to re-cast it but the second cast is often cut off by his phase transition back to riding his horse. If not, I hope you’ve got a second charge of Infernal Strike / Heroic Leap.
    • [Healer] Sadly Intangible Presence uses a “hidden aura” to signal which one has the ghost so we can’t make a clever Weak Aura. I’d recommend your party call individually (either through voice, or party chat) if they have the ghost on them since trying to find it yourself is a chore and dispelling the wrong person is very dangerous.
    • The Mighty Stomp has a limited range and ranged DPS / healers should stand at max range except for when Spectral Charge is active.