Lower Kara Mythic+ Guide

Instance Breakdown

Recommended Comp for high keys: Beautiful Beasts requires numerous short cooldown interrupts to handle Soup Spray but Lower Kara doesn’t otherwise have strong composition requirements.
Highest Tyrannical key done in time: 22
Highest Fortified key done in time: 22
Instance Timer: 39:00
Average # Mobs per pack: 3.1

 

Trash

The trash path is updated for patch 7.3 which saw a number of packs removed from the instance.

Click the arrows to navigate through the trash path.

The Forlorn Spirit is a bit of a slow kill but is a bit far away from the subsequent packs to pull it with anything else.
The Philanthropists are very dangerous, not just because of Pennies from Heaven (which is deadly but dodgeable) but also Throw Coin which will chunk the tank. When they die, all mobs around them will deal +25% damage but since they have more HP than Patrons they tend to be last to die anyway.
If you have anyone with stealth, they should run through these packs and start the Opera role play. If not, send a DPS through as soon as possible. You can pull multiple packs at once if your tank has cooldowns up.
 
Stick hard to the left and run these mobs through to the next room so that you can AoE them down with the next pack. 

You can stand in the Light created by the Understudys to get a 50% damage buff, you just can't be standing on top of them when they cast Final Curtain.
 
If you have some insane AoE CC then you can pull this entire room at once. It's safer to do it in two packs. The first group of Backup Singers can be pulled around the corner, but will aggro as you reach the bottom of the corridor so let your tank go first. Firelands Portal is a brutal cast and must be interrupted at all costs.

The Patrons do very little.
Here we'll pull the Usher and the entire right hand side of the opera audience. Make sure you turn away during the Flashlight.
You probably want to pull these in two groups of two.
Stay at least 10 yards from the Spectral Valet if you're ranged so you're not hit by Demoralizing Shout. You can also stun the cast.
The Guardsman cleave in a cone in front of them so should be faced away.

Take the Maiden patrol as soon as possible to avoid it doubling up with another pack. These mobs can be quite dangerous so we'll take a close look at their abilities.
Reformed Maiden:
- Will cast Flirt while above 50% life. This does nothing except debuff a random player.
- Will cast Heartbreaker while below 50% life which will one shot anyone still afflicted by Flirt. It therefore needs to be dispelled before you push the boss below 50%.

Wholesome Hostess:
- Face her away from the party below 50%.
- Make sure nobody in the party reaches 100 stacks of Allured (to avoid the Mind Control).

Virtuous Lady:
- Stun / interrupt the Charming Perfume cast and you're good. Walk out of it if she gets it off.
 
Stick hard to the right to avoid the awful Attendant / Retainer pack. Jump over the corner railing to land in Moroes room and let the tank go first so they can pick up any mobs that pull.
Nothing in this room is very dangerous, and you can usually pull multiple Guest packs at once. The Arcane Wardens aren't too bad anymore, so long as you spread for the Volatile Charge.
With Moroes dead we're going to dip into the kitchen to pick up some trash percentage before we move on. The Baker, Hound, Chef pack deals moderately high tank damage but are otherwise a very easy pack.
The double Baker pack is actually pretty frightening and they aren't worth much so we'll settle for the Waiters instead.
Pull the Arcane Warden and two packs of Phantom Guests. You're also very likely to get an undying servant or two. Next, stick hard to the right until you make it to the stairs to avoid pulling anything extra. Avoid the Attendants / Retainers.
 
The Stablehands will cast Healing Touch and you should interrupt the long cast. The Stable Hands are pretty bad Druids apparently. The Chargers will... well... charge and you should avoid the giant purple zones. As of 7.3 there is no longer a patrolling pack to watch out for.
These packs were reduced in size in 7.3, but you should still grab them one by one. The Apprentices will cast Burning Brand on random players and the party should spread to avoid two players overlapping. It deals significant AoE damage on expiration. The Journeyman have a giant hammer cleave and should be faced away from the party.
 
Pulling the boss does pull all of his trash, so we'll clear everything. It's often best to focus down the Stable Hands as priority since you really don't want a heal to go off.

Trash ERT Note

Copy and paste this into the Exorsus Raid Tools Notes section. You can share it with your group.

|cffffff00Lower Karazhan Trash Path|r
Pull Forlorn Spirit
Pull toward Opera
Send somebody to start the RP as soon as possible.
{skull}|cff8788eeOpera|r{skull}

Pull two Ghostly Understudy packs through to next room.
AoE down Ghostly Understudys.
Pull Backup Singer packs (x2)
Pull Patron packs (x2)
Pull two packs of Patrons watching the opera
Pull patrolling Usher
Pull Skeletal Usher packs (x3)
Pull one guest pack
Stay left and pull through to Maiden.
{skull}|cff8788eeMaiden of Virtue|r{skull}

Run back through to the banquet hall and stick to the right.
SKIP Retainer / Attendant pack
Jump over railing into Moroes room
Clear Moroes room
{skull}|cff8788eeMoroes|r{skull}

Pull Baker / Hound pack in kitchen
Pull double waiters in kitchen
Run back through Moroes room to ballroom
Clear two guest packs in ballroom
Run downstairs to stables
Clear all trash in Stables
{skull}|cff8788eeAttumen the Huntsman|r{skull}

|cffffff00Questionablyepic.com/mythic-plus|r

Bosses

  • Opera – Beautiful Beast

    I didn’t realise I was so dusty. Cheers Babblet. 

     Lower Kara: Beautiful Beast

    Dungeon Journal+

    Severe Dusting (Babblet)   Single Target   Nature   Debuff (Disorient)   Dodgeable

    Burning Blaze (Luminore)   Ground   Fire   Dodgeable

    Heat Wave (Luminore)   AoE   Fire   Avoidance   Interruptable

    Soup Spray (Mrs. Cauldrons)   Single Target   Frost   Debuff (Slow)   

    Leftovers (Mrs. Cauldrons)   AoE   Nature   Dodgeable

    Kara Kazham (Coggleston)   Summon

    Dinner Bell (Coggleston)   AoE   Buff

    Dent Armor (Coggleston)   Single Target   Physical   Debuff (+damage taken)

    Bloody Jab (Cutlery)   Single Target   Physical   Debuff (DoT)

    Flashing Forks (Silver Fork)   AoE   Physical   Dodgeable

     

    You should know

    • Recommended kill order is Babblet -> Luminore -> Mrs. Cauldrons -> Coggleston. They all heal to full and gain +25% damage when one dies to holster your cleave.
    • Tank dying late in the fight? Make sure you’re burning down the cutlery. The 1-2-3 punch of Dinner Bell -> Dent Armor -> Bloody Jab should be controlled with burst DPS on the adds and heavy cooldowns on the tank.
    • Babblet gains movement speed if kited through any of the burning blazes left out by Luminore. This will definitely lead to somebody getting taken out with the trash so be careful with your kite path. Every 12 seconds Babblet will change fixate targets.
    • Remove fire patches by walking through them with the drenched debuff (applied by Soup Spray). You won’t take damage from the fire.
    • Heat Wave and Soup Spray are priority interrupts.
  • Opera – Westfall Story

    “Toe Knee”? Urgh kill them all

     Lower Kara: Westfall Story

    Dungeon Journal+

    Not Resettable

    Burning Leg Sweep (Toe Knee)   AoE   Fire   Debuff (DoT)   ✔Dodgeable

    Dashing Flame Gale (Toe Knee)   Multi Target   Fire

    Poisonous Shank (Gang Ruffian)   Single Target   Nature   Debuff (DoT)

    Thunder Ritual (Mrrgria)   AoE   Nature   Spread (5 yards)   

    Wash Away (Mrrgria)   Ground   Frost   ✔Dodgeable

    Bubble Blast (Shoreline Tidespeaker)   Ground   Frost   ✔Dodgeable   ✔Interruptable

     

    You should know

    • This is basically a big game of “dodge the thing” and this is particularly important for high keys where getting hit by one thing is enough to break your poor key.
    • Kill order is always Gang Ruffians / Shoreline Tidespeakers before the bosses.
    • Dashing Flame Gale will hit every player, and leave a flame cyclone at their position. If you stack up during the phase, then all of the cyclones will be kept in one place (remember to outrange Burning Leg Sweep though!).
    • [Healer] If your team is on point you should only have to deal with healing through Dashing Flame Gale (low damage), Thunder Ritual (you’ve got 4 seconds of debuff to top everyone off before the damage hits), and Poisonous Shank (make sure you can see it on your healing frames).
  • Opera – Wikket

    Come to think of it. Demon Hunters DO look a little like winged monkeys

     Lower Kara: Wikket

    Dungeon Journal+

    Not Resettable

    Flashy Bolt (Galindre)   Single Target   Arcane   ✔Interruptable

    Wondrous Radiance (Galindre)   Ground   Arcane   ✔Dodgeable

    Magic Magnificent (Galindre)   AoE   Arcane   ✔Dodgeable

    Dreary Bolt (Elfyra)   Single Target   Shadow   ✔Interruptable

    Summon Assistants (Elfyra)   Summon Effect

    Defy Gravity (Elfyra)   Ground   Shadow

    Throw Stuff (Winged Assistant)   Single Target   Nature

     

    You should know

    • Flashy Bolt hits random party members and should be interrupted, especially when there are Winged Assistants up.
    • The key mechanic in this fight is the Magic Magnificent ability. It’s a five second cast and it’s signaled by Galindre going into a purple bubble. You can enter one of the purple gravity wells to shoot yourself into the air, avoiding all damage. Simply jumping isn’t sufficient (even for a Demon Hunter). If you find yourself with less than 5 gravity wells when the ability hits (this means somebody waltzed into one earlier) then somebody with an immunity or heavy damage reduction can sit out and take the blow.
    • The two witches share an HP pool. Show me how big your cleave is.
    • Winged assistants can be tanked, but you should still commit some damage to them to keep numbers under control.
  • Maiden of Virtue

    You were a lot nicer at level 70

     Lower Kara: Maiden

    Dungeon Journal+

    Holy Bolt   Multi Target   Holy   Spread (6 yards)

    Holy Shock   Single Target   Holy   ✔Interruptable

    Sacred Ground   Ground   Holy   Debuff (DoT)

    Mass Repentance   AoE   Debuff (Stun)

    Holy Bulwark   Single Target   Buff (Shield)   Damage boss to remove

    Holy Wrath   AoE   Holy   ✔Interrruptable

     

    You should know

    • You should never get a stack of Sacred Ground when dropping your pool. Make sure you’re moving quickly.
    • The range on Holy Bolt is 6 yards and you must be at least that spread out.
    • Holy Shock and Holy Wrath must be interrupted 100% of the time.
    • The healer should grab a Sacred Ground debuff 8-10 seconds before Mass Repentance hits. This means that the last tick or two of the debuff will remove Mass Repentance and you can focus on keeping the rest of your party alive. You still take the same amount of damage overall, but this is a better spread. More advanced groups might have two party members grab it early.
  • Moroes

    I gotta say. He’s much umm… prettier in his Hearthstone portrait

    Lower Kara: Moroes

    Dungeon Journal+

    Garrote   Single Target   Physical   Debuff (DoT)   

    Coat Check   Single Target   Debuff (Magic, -Armor)   ✔Dispellable

    Dinner Guests (You’ll get four guests at random?)

    Empowered Arms (Keira Berrybuck)   Single Target   Buff (+damage, +AtkSpd)   ✔Purgeable

    Whirling Edge (Robin Daris)   Ground   Physical   ✔Dodgeable

    Iron Whirlwind (Rafe Dreuger)    AoE   Physical   ✔Avoidance   ✔Dodgeable

    Will Breaker (Crispin Ference)   AoE   Holy   ✔Dodgeable

    Arcane Blast (Dorothea Millstipe)   Single Target   Arcane

    Mana Drain (Dorothea Millstipe)   Single Target   Arcane   ✔Interruptable

    Smite (Catriona Von’Indi)   Single Target   Holy   ✔Interruptable

     

    You should know

    • The strategy here really depends on what dinner guests you have available but on meaningful keys you’ll definitely want to CC at least two of the guests. There are extra traps in the kitchen and ball room if you want to CC a third.
    • It makes sense to contend with the most dangerous guests at the beginning of the fight, when there aren’t so many Garrotes out and DPS still have their cooldowns, so here is a rough “most dangerous” list:
      • Dorothea Millstipe > Crispin Ference > Keira Berrybuck > Rafe Dreuger > Robin Daris > Catriona Von’Indi
      • Almost all of the mechanics are dodgeable, interruptable or purgeable so the ranking is mostly in order of “how bad things get” if you don’t handle them properly.
    • All dinner guests become immune to CC when Moroes hits 60% HP and you’ll want them all dead before then.
    • You must interrupt: Mana Drain, Empowered Arms
  • Attumen

    Don’t worry, you’ll get the mount eveeeeeeeeeeeentually

    Lower Kara: Attumen

    Dungeon Journal+

    Phase 1

    Intangible Presence  AoE Debuff (DoT)   Shadow   ✔Dispellable*

    Mighty Stomp  AoE   Fire   ✔Avoidance   ✔Dodgeable (30 yards)

    Mounted Strike   Physical

    Spectral Charge (after first phase 2)   Ground   Shadow   ✔Dodgeable

    Phase 2

    Mezair   Ground   Fire   ✔Dodgeable

    Mortal Strike   AoE   Debuff (-50% MaxHP)   Physical   ✔Dodgeable

    Shared Suffering   AoE   Shadow   ✔Dodgeable

     

    You should know

    • Both Mortal Strike and Shared Suffering are targeted at the tank and can be entirely dodged. Mortal Strike doesn’t matter so much but stacking for Shared Suffering is just going to one shot your entire party on a decently high key. You can escape it by popping an Infernal Strike / Heroic Leap / Wraith Walk (sorry DKs) anytime after the Shared Suffering cast has begun.
    • [Healer] Sadly Intangible Presence uses a “hidden aura” to signal which one has the ghost so we can’t make a clever Weak Aura. I’d recommend your party call individually (either through voice, or party chat) if they have the ghost on them since trying to find it yourself is a chore and dispelling the wrong person is very dangerous.