Tomb of Sargeras Healer Trinkets
UPDATE: Blizzard has buffed almost all of the healer ToS trinkets. The updated numbers will be added shortly. Only The Deceivers Grand Design got a noticeable change and it should be quite powerful in its new iteration.
Tomb of Sargeras adds six new healer trinkets across nine bosses and the effects vary wildly. In Nighthold we got one great (Map), one situationally powerful (Cake), one class dependent (Paradox), and one outright terrible (Mirror) trinket. They almost all received immediate buffs a week into the patch. The ToS trinkets might just need similar treatment.
Before you go on…
All calculations involve the 915 ilvl Heroic versions of the trinkets (925 for Kil’Jaeden). Some of the trinkets scale with Crit, Haste, or Vers and you will have to plug your own numbers in to get accurate values. Our demo character has the following stats:
- 25% Crit (no drape of shame)
- 20% Haste
- 5% Versatility
None of the trinkets interact with Mastery, and all healing procs scale with Versatility.
Initial Rating: B-
Drops from: Demonic Inquisition
- Procs from heals, not casts (thus procs from HoT ticks). The effect can crit, and can proc off overheal (leading to… more overheal).
- AoE heals can proc the effect on zero, one, or multiple targets depending on your luck.
- Alright, let’s look at how it stacks up numbers-wise:
- 6 rppm at 100% mana. 12 rppm at 20% mana and a proc rate that scales up linearly between the two. We will assume your average mana level over a fight is 50% which is 8.25ppm.
- The base heal of the heroic version of the trinket is 114,452 which on our demo character averages out to 150,218 (114,452 * 1.25 * 1.05) per proc.
- The proc rate scales with Haste and our demo character has 20% so we can expect 9.9 procs per minute on average (remember that this an average taken over the fight, we can expect less procs at the start of the fight, and more near the end as our mana depletes).
- 9.9 procs per minute * 150,218 per proc = 1,487,158 healing per minute.
- This is 24,786 hps.
- As an interesting note, this will scale up to ~36,000 hps while you’re sitting between 20% mana and 0%.
Verdict: A little undertuned
A random proc trinket that heals frequently for a little is mostly contributing to a fight through its HPS value. You aren’t going to see it save a low HP ally from dying, nor does it help much with big burst damage phases. It therefore has to do its job of pushing HPS very very well. In its current state the numbers are a little too low to do that. Already in Nighthold we are frequently sitting between 600,000 and 1,000,000 HPS on Mythic fights, which would put this trinkets contribution well below 4% before we even look at overheal (remember that it isn’t a smart heal in any way). This one is likely to pull OK numbers in lower difficulties (especially given the Intellect main stat) but will fall away as you ratchet up the difficulty.
Charm of the Rising Tide
Initial Rating: B
Drops from: Harjatan
- This one is a little more straightforward, and you should already have an idea of how good or bad it’ll be for you by looking at it.
- The buff stacks up to 10, but lasts 20 seconds. Moving does not cancel or reset the buff – it just doesn’t stack up while you’re on the move.
- This means that once you’re at 10 stacks you can move as much as you like without penalty.
- Numbers wise:
- The maximum value from the trinket (where you are still for the first 10 seconds of the buff) is 7.5 * 579 * (20/90) = 965 haste on average. This compares poorly with an equivalent ilvl stat stick (which offers 1248 secondary stats at that ilvl).
- If you are slower to stack the trinket you could easily see a 20-30% lower value.
- So stats wise the trinket isn’t looking so good, however it has a key advantage that hasn’t been mentioned yet. The trinket is on-use. This means that you can combine it with cooldowns or pull it out during big burst phases, but the rest of the trinkets design works against this a little bit making it an annoying piece.
Verdict: A Headache
An on-use trinket with a 10 second ramp up (that you have to stand still for) is a little wonky, and the trinket doesn’t offer a large enough upside to be worth bothering with.
Chalice of Moonlight
Initial Rating: A-
Drops from: Sisters of the Moon
- The Etraeus’ Celestial Map of Tomb. Given how strong stat sticks have been for healers all expansion, this one is unlikely to be an exception.
- Most people will only see one of the two stats during raid, which makes it somewhat easier to gear around. It will be Haste for guilds that raid in the evening making it quite comparable to Flask of the Solemn Night / Chrono Shard.
- Numbers wise:
- The proc on the heroic version of the trinket is 4595 Haste or Crit with a 10 second uptime and 1.5 procs per minute.
- This is equivalent to ~1149 static secondary stats, which is about 100 less than a 915 stat stick would offer.
Honestly I’m a little sick of stat sticks at this point of the expansion since they tend to almost always be the strongest option, and this tier is looking like no exception. While static stat sticks are often better than proc-based options like this one, the easy availability of the Chalice at a high ilvl will make this a raiding staple so long as Haste is a reasonable or better stat for you.
Sea Star of the Depthmother
Initial Rating: B-
Drops from: Mistress Sassz’ine
- Versatility main stat? I hope you’ve got some big power in that proc young trinket.
- After casting your spell listed on the trinket (Wild Growth, Essence Font, Prayer of Healing, Light of Dawn, Power Word: Radiance, Chain Heal) you’ll gain a buff which heals the lowest nearby ally every 0.25 seconds.
- The tooltip says ‘nearest injured ally’ however in testing it picked the lowest health target every single time making it a pretty smart heal (but a little more testing will have to be done here). It does have a 15 yard range, and won’t heal anyone outside of that.
- Numbers wise:
- The ppm is different for each healer class, so we will be looking at the Resto Druid version (1.34 procs per minute).
- The base heal of the Heroic version of the trinket is 19,303 and you can expect 40 of them per proc.
- The trinket can crit, and scales with Versatility so our demo character is going to see 25,335 * 40 healing per proc on average.
- This is a little over 1 million healing per proc and we are expecting 1.34 * 1.2 (haste) procs per minute.
- 1,013,400 * 1.61 = ~1.63 million healing per minute.
- To make the comparison easier, we’ll convert this to 27,193 HPS.
A smarter proc than the Mindslaver, but subject to many of the same problems and without the static intellect it will struggle to find a place in our trinket stable.
Archive of Faith
Initial Rating: B+
Drops from: Fallen Avatar
- This is an interesting one. A huge single target channelled heal on a moderately low cooldown.
- Weirdly you cannot target yourself with this one, but all other targets are fair game. It will likely see best use on a high tank damage fight, or an encounter with a special single target healing requirement like Kil’Jaeden.
- Two healers can freely target the same person with the trinket without issue.
- Numbers wise:
- The base heal on the 915 version of the trinket is 2,600,000 delivered over seven ticks, with a 518,000 damage shield applied after a successful channel.
- Each tick can actually crit, however the shield at the end cannot.
- Including our demo characters stats, we can expect:
- The channel to heal for 2.6m * 1.25 * 1.05 = 3,412,500.
- The shield to block 518,000 * 1.05 = 543,900.
- This is a total heal effect of 3,956,400 delivered over three seconds.
- This would be equal to a huge 65,940 HPS if used on cooldown (however you’ll likely want to save it for a tough situation).
The numbers on this one are very appealing, however we have to remember that it’s purely single target healing and your need for that will vary depending on the encounter and your healing composition. You can expect it to heal a ToS tank for about half their health, however the healing might be delivered too slowly in some cases, and in others it might be tough to give up the all-round strength of a stat stick.
The Deceiver’s Grand Design
Initial Rating: D
Drops from: Kil’Jaeden
- Another single target healing trinket, this one dropping off the big boss himself. It’s slightly weird to include two trinkets that are so similar in one tier, especially when one is so much stronger than the other (Hint: this isn’t the strong one).
- No Crit scaling. The HoT portion does scale with haste, and there’s Versatility scaling also.
- Two healers can put two HoTs on the same target, however a single healer cannot spend both charges on one target.
- The trinket currently seems buggy, with the shield not proccing when the target drops below 35% health. They instead need to take a hit while already being below 35%. This further diminishes the value of the shield.
- Numbers wise:
- The HoT heals for 60,429 every 3 seconds for 2 minutes.
- Including our demo characters Haste and Vers we can expect:
- The HoT to heal for 60,429 * 1.2 * 1.05 * 40 = 3,045,621 over two minutes.
- The shield to heal for 1,255,168 * 1.05 = 1,317,926 if procced.
Verdict: Blizzard, what have you done??
Kil’Jaeden deserves so much better. I cannot think of a situation where I ever want a dribble of healing with a long cooldown, followed by an unimpressive shield (which consumes the dribble!). The numbers on this would have to be very competitive to earn a mention – certainly much higher than they are now.