Glimmer of Light paladin in the Eternal Palace has been ultra powerful to the point where it’s quickly overshadowed other specs. We always knew nerfs were coming, but we weren’t sure what form they would take or if they would be significant enough to kill the build. With the 8.3 PTR now live we have a much better idea. Glimmer will have an eight target […]
You can find part one of the Essence article here and part two here. Today we’re going to lead with powerhouse The Ever Rising Tide and then for completions sake take a look at the final three which are mostly stat procs. All data is from the PTR and can change before Live but if they’re going to make changes they should really move that […]
We continue the Essences article series with part 2 featuring Vision of Perfection, Conflict & Strife and Crucible of Flame. Fistweaving, Paladins with 40% wings uptime and so much Tranquility it’ll feel like Uldir. Read more inside.
8.2 adds a new type of power in Azerite Essences. A new path in the Heart of Azeroth itself. Read through an in-depth look at the first half of the healing Essences.
Crucible of Storms items all come with a special effect of some kind, keeping the loot interesting and unique. We’re going to take a look at all of the healer gear and judge which are worth wearing and which still need work before the patch goes live. All healing specs welcome.
Improving your mana management is one of the number one ways to improve as a healer and you’ll notice your numbers skyrocket if you manage it correctly. We’re going to look at how efficient each of our spells are so we know which ones to cast more and which to cast less. We’ll also look at mana restoring trinkets, traits and potions.
Battle for Dazar’alor adds four new healing trinket and at the moment they’re a big ol’ mixed bag. Let’s look at each in more detail.
Abundance vs Cenarion Ward (And Why Prosperity is a Mistake) Resto druid dungeon talents have never been as competitive as they are in BFA. In Legion the Abundance / Germ / Flourish build was such an obvious optimal set of talents that we never really saw much variation. We didn’t need it – our core build excelled at everything and the alternatives were usually magnitudes […]
Antorus: The Burning Throne adds 7 new healing trinkets across 11 bosses and there’s plenty of variety; however, our options might be limited due to the power of the Pantheon trinkets that drop off Argus himself (herself? Itself?). Blizzard have otherwise done a fantastic job balancing the Antorus trinkets and almost all of them are at least ‘pretty good’. Weak Auras are included where advantageous.
In 7.2.5 Blizzard introduced a new system of RNG into the game, featuring it on several legendary items and a trinket. It was accompanied by a brief explanation in a Reddit developer AMA. It’s designed to smooth out your luck, making chance-based items much more consistent at the cost of the huge streaks you can achieve with pure chance. Think of it as ‘Good luck […]