Azerite Traits

Last updated 15th of January for the start of Season 2. The new raid traits are purely mathematical at this point and will be refined when we have log data from Battle of Dazar’alor. 

In Legion we had Legendaries, Tier sets and artifact weapons to mix up our gameplay from tier to tier. In BFA we have Azerite Traits. They function similarly to the Netherlight crucible that we played with in late Legion but the traits are a little more impactful. Here we’ll discuss our strongest traits for both raid and dungeons.

How do Azerite Traits work?

In BFA all helm, shoulder and chest slots have three to four rings of Azerite traits which are unlocked by collecting Azerite Power. You can pick one trait on each ring and the traits are predetermined for each piece of gear. You’ll aim to pick up gear with high ranking traits. The Azerite slots don’t have secondary stats, so it can be worth equipping a lower ilvl piece with good traits over a higher ilvl piece with bad or no traits.

You can read a full guide on Azerite Armor and the Heart of Azeroth on Wowhead.

The TL;DR Azerite Trait tier list

If you’re on an alt, play casually or have given up the min-max life to settle down then you can do pretty well by just picking the highest ranked trait available on the piece. When a trait states first or second and third some portion of the trait doesn’t stack and so the first one you equip is more valuable than the second and third.

Ok but what’s our “Best in slot”?

Battle for Dazar’alor: One Autumn Leaves, One Lively Spirit, One Rampant Growth, and three other Gold Tier or higher traits. A proper best in slot list with specific items will be available on raid release.

Season 2 Mythic+: One Grove Tending, Three good stat procs like Tradewinds, Endless Hunger, and Incite the Pack. The other two slots are flexible.

I have these Azerite Pieces. How do I know which is better?

QE Live is an online app that’ll tell you which pieces are best and which traits to unlock in under two minutes. Input up to four items from your bags, and add an optional log to improve accuracy even further.

Useful stuff you should know

  • You can have more than one of each trait. You’ll just get two or three times the amount of healing depending on the number you equip. Effects outside of a number increase usually don’t stack. For resto this includes:
    • Ysera’s Gift will never proc more often than once every four seconds whether you have one Waking Dream trait or three.
    • Rampant Growth can only apply the free Regrowth to your lifebloom target once, having more than one of the trait won’t change that.
  • While levelling you can grab whichever traits you like. You’ll replace them five times over before you enter a level 120 dungeon.
  • You can respec pieces but there’s a pretty significant gold cost to doing so. It’ll be easier to collect multiple sets and just swap them depending on what you’re doing. A Mythic+ set, a raid set and a world quest or DPS set will keep you happy.

Level Up

Treacherous Covenant

  • The increased damage taken portion isn’t too big a problem since it’ll only rarely be the difference between life and death but losing the int bonus below 50% health does hurt the trait significantly. It’ll do nothing for you on the first few ticks of a Wild Growth following big raid burst, for example.
  • Not a weak trait, but we have better.
  • We’ll have much better tools to evaluate this trait on a fight-by-fight basis after we get some more data.


Seductive Power

  • The Bwonsamdi ghosts always spawn somewhere close to you (seemingly within ~10 yards) and you have fifteen seconds to run over them. You should be able to collect almost every spirit – even on Mythic.
  • The buff actually persists out of combat so you could stack it up to five before the attempt begins (though at ~5 minutes for a full stack I doubt you’ll ever want to). It also persists when starting a key so get out your turnips.
  • Seductive Power buffs both Int and Stamina so while we’re mostly looking at the potential healing throughput we shouldn’t cast aside the rather significant survivability boost.
  • Has very high potential for Mythic+ since the longer effective fight timer means that you’ll be able to keep five stacks of the buff for most of the dungeon. We’ll have to wait until live testing is done to see if they’ll spawn through walls / floors or too close to enemy mobs to pick up reliably. You also won’t want to wear it to your weekly pug run since if you’re dying often then it’s near-useless.


Bonded Souls

  • Most of Bonded Souls power comes from its powerful heal component so the strength of the trait will vary from ‘just ok’ to ‘powerful’ depending on how much of it overheals. Think of the haste as a very small bonus on top. Barely even a cherry. Fortunately this is strong enough that you don’t necessarily need 100% efficiency to justify wearing it.
  • If it’s overhealing for less than 30-40% then this is likely a top three trait for you. In a phase where it’s almost impossible to keep anyone at max health you’ll see even better returns.
  • You do have to play around it a little since it targets the nearest ally to you and they might not be the ally that needs healing.
  • The second and third Bonded Souls traits offer just as much as the first however the more of them you have the more likely it will overheal (Leech functions in a similar way). Try and stick to one, but your second shouldn’t be too bad either – just keep an eye on the overhealing you’re seeing on logs.


Autumn Leaves

  • Does proc off Germination, but not if you’ve got Rejuvenation on the same target.
  • Non-resto specific HoTs also remove the bonus so you’ll want to avoid Concentrated Mending.
  • Autumn Leaves does scale with Mastery. The stat increases the healing of both the rejuvenation and Autumn Leaves portions.
  • About two thirds of Autumn Leaves strength comes from the rejuvenation extension which doesn’t stack. This makes your second and third Autumn Leaves much weaker than the first.
  • Not too bad when paired with Germination in dungeons but a poor choice for the Photosynthesis build.

Waking Dream

  • The first trait reduces Ysera’s Gift to every 4 seconds, each additional trait increases the bonus healing per active rejuv only.
  • Reasonably powerful in raid since it scales up with incoming damage very well.
  • Germination is included in the number of active Rejuvenations which is notable in dungeons if running a Germ build.

Grove Tending

  • The HoT does count toward our Mastery making this a potent choice in Mythic+ – particularly for tank healing.
  • Second and third Grove Tending traits will just increase the power of the HoT.


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