Talents

Talents are similar in BoD as compared to Uldir. Spring Blossoms gains a little traction in the latter half of the instance as you contest heavy ticking damage that doesn’t fit into nice two minute IP windows.

The Nuts and Bolts

  • Raid Talents

    Strong on all fights but not necessarily best for any individual fight.

  • Mythic+ Talents (The GCD-efficient Photo Build)

    For when you want to minimize the number of GCDs you spend healing to give you more time to DPS. The level 90 row is pretty flexible. Read more about Mythic+ talents here.

Decisions, decisions

When to deviate from the core build

Abundance vs Cenarion Ward

There’s an in-depth article on the level 15 talent row in Mythic+ here.

Consider Abundance if you need efficient single target healing. After the 8.0 changes it’s a very competitive talent since the mana cost reduction greatly improves the HPM of Regrowth. Points in favor of taking Abundance include:

  • Your raid comp is a little wonky and you lack other strong single target healing options.
  • The fight consists of spiky burst damage that needs immediate triage.
  • The damage is on reasonably few targets.

If you go Abundance then aim to keep 4+ rejuvs out on the raid before you start chaining regrowths. Not sure what to pick? Go Cenarion Ward. It’s a stronger default choice. Consider a Weak Aura to ensure a high uptime.

Prosperity still isn’t viable at this time though it’s slightly stronger than in Legion. It’s become a bit of a trap talent in BFA, commonly overvalued by those starting out. The truth is that you don’t get many more of them over a boss fight or even dungeon because the two charges share a cooldown. Over a typical boss fight you get 1-2 more Swiftmends from the talent, and lose 12+ Cenarion Wards. The choice is clear.

 

Wild Charge vs Tiger Dash

Wild Charge is more generally useful but Tiger Dash is much easier to use. Consider it when you’re new to the spec or encounter. Tiger dash (which replaces your regular Dash) can also be a better pick when getting out of the raid with something is more time critical than getting back in. Renewal is only ever good when a fight has zero mobility. There isn’t really a good use for it in Battle of Dazar’alor.

 

Cultivation vs Incarnation: Tree of Life

Tree of Life is a strong default choice. It competes closely with Cultivation in overall HPS and big healing cooldowns are usually more useful than persistent healing. Plan your Tree of Life usage before the fight to make sure you’re squeezing in as many casts as you can.

 

Inner Peace vs Spring Blossoms

Inner Peace and Spring Blossoms are both fantastic picks, but you’ll want to tick most of the following off before you use the latter.

  • If you need Tranquility to cover specific boss abilities which are three minutes or more apart anyway or the key phase of the fight is shorter than three minutes (Mythic Jaina is a good example).
  • The raid is stacked for enough of the fight that no Spring Blossoms hots go to waste (you want to aim for 6-9+ people in your Efflorescence whenever the incoming damage is relevant).
  • You’re not the type of person to forget to drop Efflorescence (seriously, consider a Weak Aura).

Spring Blossoms is particularly potent on the last three bosses of BoD.

 

Flourish vs Germination vs Photosynthesis

Flourish is an easy default choice in raid since it’s a powerful cooldown and you often need more of those. Photosynthesis actually puts out competitive HPS now but the extra cooldown (and ability to combo with Tranq or Tree of Life) is usually more useful than persistent throughput. Consider Photosynthesis for Blockade and Flourish for every other boss.


 

Talents sorted? Let’s check out some stats.