So, we’ve learned a little bit about our spells, but perhaps more importantly we must learn when to cast what. This can sometimes be encounter specific so think of these as general strategies that can work well in a wide variety of situations.
To raid heal as a Resto Druid you will learn to anticipate damage. This can be a very rewarding play style as you’ll find your numbers going steadily up as you learn how best to heal each boss. It can be easy as a new player to react to damage going out by casting Rejuvenations on damaged players which is acceptable but not optimal. Make sure you read the ramps section further down the page after you’ve finished this brief summary. Most of your HPS will come from combining your buttons.
- Keep Efflorescence on a stack of at least three allies who are likely to take damage. You can often line up both the tank and melee group to guarantee full value. Aim for 100% uptime.
- Keep Lifebloom on yourself for Photosynthesis value. Aim for 100% uptime. Losing uptime here is a significant healing loss.
- Cast Wild Growth on cooldown if there are six or more allies that have taken damage. You shouldn’t cast Wild Growth before the damage hits as the first few ticks of the HoT are the largest and shouldn’t be wasted. Wild Growth is very efficient, and should be cast as often as possible. Pair it with Swiftmend as often as you can for Soul of the Forest value.
- Cast Rejuvenation on any allies that are about to take damage, or that have taken significant damage. You’ll get into the habit of chain-casting a bunch of Rejuvs before major raid damage goes out – with the Luxuriant Soil talent you can begin doing this quite far before raid damage hits. We’ll discuss this further below in the “ramps” section.
- Use Regrowth and Swiftmend to keep low HP people from dying. Prioritize targets with already existing HoTs for a larger emergency heal. If you are running Abundance you will cast Regrowth a lot after you hit Flourish or whenever you have a ton of Rejuvenations out.
Always remember: Your job is to keep people alive, and you should throw everything into making sure that’s the case. Even when they stand in fire, or volcanoes, or ooze explosions.
What to do with downtime
Especially early in fights, you’ll have many opportunities where there just isn’t any / much damage going out. Keep Efflorescence down and cast Swiftmend -> Wild Growth whenever the raid is lightly injured. After that, you have a bit of a choice:
- If significant raid damage is coming up soon, start casting Rejuvenation.
- Cast Wrath as a filler. Moonfire & Sunfire aren’t great value for their mana cost. Note that most of your damage will come from Nature’s Vigil so your downtime DPS casts aren’t particularly important.
You might combine your abilities differently depending on the fight, but here are some examples to help get you started.
The Convoke Flourish Ramp
Note that Rejuv and Regrowth numbers here are variable and are likely to greatly exceed those displayed above.
Resto druid is a ramp based healer which means we’ll be casting a ton of spells in a sequence when damage is coming up. We do this so when big damage does hit we’re already prepared and have HoTs on the majority of the raid. It also lets us maximize the value of casts like Flourish and offers much higher Mastery value than individual HoTs would. Your typical ramp sequence will look something like this:
- Begin casting Rejuv ~20 seconds before you’re expecting damage. Don’t worry about getting a precise number out since that’ll depend on how much haste you have. As many as you can is fine. You can either Rejuv targets twice for increased mastery value or spread them out for better coverage. There isn’t much of a difference.
- As damage is about to hit, cast Swiftmend -> Wild Growth -> Convoke the Spirits -> Flourish.
- Chain cast Regrowth after your Flourish. We have a lot of Rejuvenations out so the Regrowth casts are free and will have 100% crit chance! Pay close attention to this one because it’s where the majority of new druids misplay. These regrowth casts are a key tool to keeping your mana in good order and can make up a substantial portion of your healing.
To break it down a little bit, we’re putting out as many HoTs as we can in order to extend them. We’ll hit Swiftmend before Wild Growth in for Soul of the Forest, and so that a Wild Growth is included in Flourish.
Further Ramp Improvements
Cast Swiftmend twice in between Convoke the Spirit casts so that you have two stacks of Reforestation going into your ramp. This will require you to have slightly better preparation since you need to be on top of your Reforestation stacks. The reward though is a massive increase to your healing. The Reforestation choice can be a little fight dependent.
You can also begin your Ramp sequence with Innervate. This will save you a ton of mana.
Tank and Single Target healing strategies
The value of single target healing changes a lot from patch to patch. Right now it isn’t all too important but we’ll cover it just in case. There are a few notable encounters that deal challenging tank damage like Experiments and Sarkareth.
- Keep 2 Rejuvenation buffs up at all times.
- Generally don’t move your Lifebloom to them unless there is no raid damage going out. It’s more important to keep it on yourself for the improved tick rate.
- Respond to extra damage by first casting Cenarion Ward if taken. It’s very mana efficient and applies another stack of our Mastery.
- Respond to bursts of damage by casting Regrowth, or Swiftmend if a 1.5 second cast is too slow.
- Use Regrowth if the damage is spiky. If it’s not, trust your HoT’s to do their job. You shouldn’t expect to have the tank at 100% HP for an entire fight.
- (Extra) Use Ironbark if the incoming damage is too much to handle, or if you’re expecting incoming damage to be huge.