Resto Druids are blessed with a number of competitive legendary items and you might find yourself swapping between them from fight-to-fight. 7.3 added one new legendary, and it’s not good.
Velen’s Future Sight. Strong in all aspects. Combines a heavy helping of secondary stats with a powerful on-use effect.
- The on-use often makes up 5-7% of our total healing, and the overheal re-distribution is great for us.
- The cooldown is a little awkward at 1:15. Pairing the on-use with Essence of G’Hanir is often our best choice since Tranquility heals for enough as-is and Essence lines up best cooldown-wise.
- Mythic+: Top tier. The strong passive stats make Velens fantastic for both healing and Catweaving and the redistribution on-use is incredibly versatile.
Prydaz, Xavaric’s Magnum Opus. A noticeable step down from Velens and Shoulders, but still a strong general purpose legendary.
- Tends to be a stronger defensive option than Ekowraith unless you are taking a lot of damage, though Ekowraith offers more Intellect because it isn’t in a jewellery slot.
- You can use a WeakAura to track the internal cooldown and then go into Bear Form just before it procs to make the shield even more ridiculous. You should do this as often as possible.
- Prydaz is overbudget by ~800 secondary stats. This is worth an additional ~1.5% throughput in addition to any damage the shield absorbs.
- Mythic+: Top tier. Prydaz is a fantastic option for Mythic+ since it absorbs a lot of damage without the use of any global cooldowns, leaving you more time to DPS. In high end mythic+ it will also save your life from multiple mechanics that would otherwise one shot you.
Great with T19
Aman’Thul’s Wisdom. Insane Synergy with the T19 four piece bonus.
- Aman’Thul’s should be a situational legendary that excels on fights with periods of no damage between bursts however it’s currently a top 2 legendary on every fight due to its synergy with the T19 four piece bonus. There’s some math on the interaction here. Contrary to earlier expectations, the shoulders are holding up reasonably well without 4T19 however their location in a tier slot will still remove them from viability for anyone able to run 4T120 + 2T19.
- You can expect the effect to contribute 6-7% of your healing.
- Mythic+: Mid-low tier. Not really necessary in Mythic+ since blanketing the party in rejuvenations is no issue if required and most pulls don’t require a blanket in the first place. They do allow you to rejuv up a party prior to a pull to get some extra DPS time but this tends to be of minimal advantage.
Chameleon’s Song. Average-to-good now. Worse later.
- The 12 second duration gives you enough time to get a tree-buffed Wild Growth out. You can expect a 12-20% uptime depending on how frequently you cast Wild Growth and how long the fight runs.
- Chameleon’s Song uses a “Deck of Cards” system that will guarantee you exactly 3 procs from every 20 Wild Growth’s you cast. You can read more about the system here.
- If you leave tree form while the buff is active you aren’t able to return to it (unless you are also running the Incarnation talent) which does reduce the helms value a little bit.
- Due to the stats on the piece it can be a decent option while we’re still wearing T19, competing well with “The Big Three”.
- Competes with 2T19 during ToS since it takes up a tier slot. It’s not up to that challenge and you can bank them immediately upon equipping your T20.
- Mythic+: Low tier. Poor interaction with Catweaving and you really need the reliability in Mythic+.
Great with T20
Soul of the Archdruid. Reasonable for AoE heavy fights with T20.
- The legendary ring added in 7.2.5 is missing around ~1000 secondary stats compared to its fellow legendary ring brethren. This is 2-2.5% throughput lost before we look at the proc.
- The Soul of the Archdruid free talent is worth 5-7% healing in most cases when wearing 2T20. That’ll vary based on how much HPS you’re putting out and how frequently you’re able to cast the Swiftmend -> Wild Growth combo. Even with the missing stats this should put it above Tearstone of Elune in most cases which means that this will take its place as our favored legendary for AoE heavy healing fights.
- Has very poor synergy with 4T19 since the T19 proc will actually eat your Soul of the Forest if the timing coincides, leaving you confused and enraged. Save this one for T20.
- Mythic+: Top tier. There’s quite a bit of Mythic+ potential here when you need burst AoE healing.
The Dark Titan’s Advice. A strong tank healing option.
- Huge, but somewhat unreliable single target healing.
- A solid option if you lack a healer better equipped for tank healing, or if there is a lot of single target damage going out through a long debuff or other mechanic.
- Mythic+: Mid-top tier. Can almost single handedly take care of the tank on some packs, for a low global cooldown cost allowing you to spend a lot of time DPS’ing.
Tearstone of Elune. Procs on initial Wild Growth cast, not each tick. The ring has several strengths:
- It on average gives you 0.9 free rejuvenations per cast. This is a nice mana boost to Wild Growths already impressive mana efficiency.
- Wild Growth is a smart heal, which means that the free rejuvenation is likely to be added to a low HP target and is unlikely to overheal.
- The rejuvenation immediately buffs the healing of the Wild Growth due to our Mastery (and is likely to add a Cultivation also).
- Currently overshadowed by the Shoulders + Velens combo.
- Mythic+: Low tier. The free rejuvs are much less impressive in a Mythic+ environment where you can easily drop double rejuvenations on everyone if the damage requires it.
Edraith, Bonds of Aglaya. More of a tank healing legendary, but it will save you both mana and global cooldowns.
- Extends all HoTs, including Spring Blossoms, Dreamer, Cenarion Ward(!), Cultivation, Rejuvenation, Regrowth, Lifebloom and Germination.
- Very useful for getting maximum value out of some of your other talents. With Flourish you can get Cenarion ward to a 24 second duration! And you can do that once a minute. Sick of your tanks dying? You should probably get them a good guide, but these will help for now.
- Struggles to keep up with the raw HPS the belt can put out.
- Mythic+: Mid tier. Decent, reliable single target healing is pretty valuable in Mythic+ however the Belt is still a more attractive option.
Ekowraith, Creator of Worlds. A boring, and mostly ineffective legendary.
- Since we’ll be taking Guardian Affinity on most fights, Ekowraith is worth +4.5% damage reduction, as well as a nice boost to Ysera’s Gift.
- The damage reduction is less than the shield Prydaz offers unless you are taking more than 250,000 damage per second (ow) and even then it’ll depend on your HP and if you’re using the Bear Form trick.
- Mythic+: Low tier. Big chunk of stats aside, the chest doesn’t do anything special in Mythic+ and since we commonly run Feral Affinity for Mythic+ we are mostly getting unnecessary extra movement speed from the effect.
Sephuz’s Secret. The most situational legendary in the game.
- On a fight where you can proc the effect on cooldown through a dispel or CC effect it is worth 9.6% flat haste (3600 Haste!) but on a fight where you can’t it drops to near-worthless. We’re still waiting for a fight where it’s even usable.
- Procs off the following CC effects: Mighty Bash, Entangling Roots, Mass Entanglement and Rake (while stealthed).
- Does NOT proc off Typhoon.
- Mythic+: Mid-top tier. A reasonably decent Catweaving legendary since it can be procced every pull for a big DPS boost. Reasonable for healing also, but make sure you’re using your CC effects.
“I’m sorry to hear that”
Insignia of the Grand Army. Not very good – but you’ll get it for free at least.
- The Insignia buffs the tier 2 traits (shadow and holy) of the new crucible relic upgrade system by 50%.
- Each of these traits is worth ~1.2% extra healing at most which means this legendary caps out at around +2% healing. That’s very far behind our good legendaries.
- The Insignia is a quest reward for completing the Argus content, and can be obtained after the release of 7.3.5.
Essence of Infusion. Mediocre.
- While it gives your tranquility a boost on the people who actually need the healing, the damage patterns in Tomb do not offer any clear avenues for their use.
- Two conditions need to be true to make the boots worth wearing:
- Incoming damage needs to have been sufficiently high to drop the raid below 60%.
- More damage is due immediately and your raid is likely to die if they do not receive significant immediate healing.
- Mythic+: Low tier. There are only a few specific pulls where a big tranquility is necessary, and the Boots can be swapped in for those scenarios. Even then, you are likely to survive fine without them.
X’oni’s Caress. Turns Ironbark into a stronger tool against large burst damage. Weak at its niche and bottom two in almost all scenarios.
- Heals for a few million over the duration of Ironbark.
- A legendary that targets a single target cooldown should not be so tied to what buffs you already have up. An emergency cooldown that relies on what you did in the last 10 seconds is poor.
- The healing frequently comes in too slowly to save a bad situation anyway.
- The 25% reduction currently applies after Stonebark. This means we get a ~68s cooldown without the talent, and 45s with.
- Mythic+: Low tier. Unfortunately you don’t tend to have many rejuvs up at a time in Mythic+ chopping down any potential. Has some niche use on tyrannical boss fights that require frequent tank cooldowns (Oakheart, Ymiron).
Boomkin Boots. Fun to play with, but weak as a competitive Resto legendary.
- At max stacks your regrowth will heal for 600% and be instant cast.
- It’s too slow a wind up to be a good general purpose spot heal, and you’ll reset the stacks every time you get an Omen of Clarity proc which makes saving it for an emergency a little too problematic.