Legendaries

Resto Druids are blessed with a number of competitive legendary items. With the buffs in 7.2 our legendaries are now much closer in strength than before (with just a couple of outliers) which means different fights suit different legendaries and that will continue into Tomb of Sargeras. Additional information on the 7.2 changes can be found here (however the tier list is also fully updated).

 

The Big Three

Velen’s Future Sight. Strong in all aspects. Combines a heavy helping of secondary stats with a powerful on-use effect.

  • The on-use often makes up 5-7% of our total healing. This only includes the overheal redistribution making it very powerful.
  • The cooldown is a little awkward for us. Pairing the on-use with Essence of G’Hanir is often our best choice since Tranquility heals for enough as-is and Essence lines up best cooldown-wise.
  • Mythic+: Top tier. The strong passive stats make Velens fantastic for both healing and Catweaving and the redistribution on-use is incredibly versatile.

 

Aman’Thul’s Wisdom. Insane Synergy with the T19 four piece bonus. Nerfs coming in 7.2.5.

  • Changed in 7.2 to proc whenever rejuvenation heals the target at 100% health.
  • Aman’Thul’s should be a situational legendary that excels on fights with periods of no damage between bursts however it’s currently a top 2 legendary on every fight due to its synergy with the T19 four piece bonus. There’s some math on the interaction here. It will likely return to its situational state in Tomb as it will struggle to compete with the loss of T19 while trying to compete with the ability to wear two tier sets at once.
  • Mythic+: Mid-low tier. Not really necessary in Mythic+ since blanketing the party in rejuvenations is no issue if required and most pulls don’t require a blanket in the first place.

 

Prydaz, Xavaric’s Magnum Opus. A noticeable step down from Velens and Shoulders, but still a strong general purpose legendary.

  • Tends to be a stronger defensive option than Ekowraith unless you are taking a lot of damage, though Ekowraith offers more Intellect because it isn’t in a jewellery slot.
  • You can use a WeakAura to track the internal cooldown and then go into Bear Form just before it procs to make the shield even more ridiculous. You should do this as often as possible.
  • Prydaz is overbudget by ~800 secondary stats. This is worth an additional ~1.5% throughput in addition to any damage the shield absorbs.
  • Mythic+: Top tier. Prydaz is a fantastic option for Mythic+ since it absorbs a lot of damage without the use of any global cooldowns, leaving you more time to DPS. In high end mythic+ it will also save your life from multiple mechanics that would otherwise one shot you.

 

The Strong, but Situational

The Dark Titan’s Advice. A strong tank healing option.

  • Huge, but unreliable single target healing.
  • A solid option if you lack a healer better equipped for tank healing, or if there is a lot of single target damage going out.
  • Mythic+: Top tier. Can almost single handedly take care of the tank on some packs, for a low global cooldown cost allowing you to spend a lot of time DPS’ing.

 

Tearstone of Elune. Procs on initial Wild Growth cast, not each tick. The ring has several strengths:

  • It on average gives you 0.9 free rejuvenations per cast. This is a nice mana boost to Wild Growths already impressive mana efficiency.
  • Wild Growth is a smart heal, which means that the free rejuvenation is likely to be added to a low HP target and is unlikely to overheal.
  • The rejuvenation immediately buffs the healing of the Wild Growth due to our Mastery (and is likely to add a Cultivation also).
  • Currently overshadowed by the Shoulders + Velens combo, but should return to being a strong option against heavy, consistent raid damage in Tomb.
  • Mythic+: Low tier. The free rejuvs are much less impressive in a Mythic+ environment where you can easily drop double rejuvenations on everyone if the damage requires it.

 

Sephuz’s Secret. The most situational legendary in the game.

  • On a fight where you can proc the effect on cooldown through a dispel or CC effect it is worth 9.6% flat haste (3600 Haste!) but on a fight where you can’t it drops to near-worthless.
  • Procs off the following CC effects: Mighty Bash, Entangling Roots, Mass Entanglement and Rake (while stealthed).
  • Does NOT proc off Typhoon.
  • Mythic+: Mid-top tier. A reasonably decent Catweaving legendary since it can be procced every pull for a big DPS boost. Reasonable for healing also, but make sure you’re using your CC effects.

 

The “I guess I’m ok with this”

Edraith, Bonds of Aglaya. More of a tank healing legendary, but it will save you both mana and global cooldowns.

  • Extends all HoTs, including Spring Blossoms, Cenarion Ward(!), Cultivation, Rejuvenation, Regrowth, Lifebloom and Germination.
  • Very useful for getting maximum value out of some of your other talents. With Flourish you can get Cenarion ward to a 24 second duration! And you can do that once a minute. Sick of your tanks dying? Not anymore…
  • Struggles to keep up with the raw HPS the belt can put out.
  • Mythic+: Mid tier. Decent, reliable single target healing is pretty valuable in Mythic+ however the Belt is still a more attractive option.

 

Ekowraith, Creator of Worlds. A boring, but pretty effective legendary. Gained an extra 658 Haste in 7.2.

  • Since we’ll be taking Guardian Affinity on most fights, Ekowraith is worth +4.5% damage reduction, as well as a nice boost to Ysera’s Gift.
  • The damage reduction is less than the shield Prydaz offers unless you are taking more than 250,000 damage per second (ow) and even then it’ll depend on your HP and if you’re using the Bear Form trick.
  • Mythic+: Low tier. Big chunk of stats aside, the chest doesn’t do anything special in Mythic+ and since we commonly run Feral Affinity for Mythic+ we are mostly getting unnecessary extra movement speed from the effect.

 

The “I’m sorry to hear that”

Essence of Infusion. Currently weak in Nighthold. Here’s why:

  • While it gives your tranquility a boost on the people who actually need the healing, the damage patterns in Nighthold do not offer any clear avenues for its use. You may see slight benefit on Krosus or to counter Gul’dan’s Black Harvest but overall these are in a weak state.
  • Two conditions need to be true to make the boots worth wearing:
    • Incoming damage needs to have been sufficiently high to drop the raid below 60%.
    • More damage is due immediately and your raid is likely to die if they do not receive significant immediate healing.
  • Mythic+: Low tier. There are only a few specific pulls where a big tranquility is necessary, and the Boots can be swapped in for those scenarios. Even then, you are likely to survive fine without them.

 

X’oni’s Caress. Turns Ironbark into a stronger tool against large burst damage. Weak at its niche and bottom two in almost all scenarios.

  • Heals for a few million over the duration of Ironbark.
  • A legendary that targets a single target cooldown should not be so tied to what buffs you already have up. An emergency cooldown that relies on what you did in the last 10 seconds is poor.
  • The healing frequently comes in too slowly to save a bad situation anyway.
  • The 25% reduction currently applies after Stonebark. This means we get a ~68s cooldown without the talent, and 45s with.
  • Mythic+: Low tier. Unfortunately you don’t tend to have many rejuvs up at a time in Mythic+ chopping down any potential. Has some niche use on tyrannical boss fights that require frequent tank cooldowns (Oakheart, Ymiron).

 

Other Legendaries

Boomkin Boots. Fun to play with, but weak as a competitive Resto legendary.

  • At max stacks your regrowth will heal for 600% and be instant cast.
  • It’s too slow a wind up to be a good general purpose spot heal, and you’ll reset the stacks every time you get an Omen of Clarity proc which makes saving it for an emergency a little too problematic.

 

You have everything you need (unless you got the gloves). Let’s take a look at what you’ll be fighting.