An Introduction to the Mythic+ Compendium
We’re almost a year into Legion now and Mythic+ dungeons have changed the 5 man landscape with increasingly difficult content giving many a sense of expansion-long progression. Despite the popularity of the new format, decent guides have been hard to find with most focusing on the M+0 dungeons. They leave out key aspects like Trash percentage and how to handle high Tyrannical bosses. The Mythic+ compendium fills those gaps by providing optimal trash paths, advice for all bosses, useful weak auras and a quick-guide to what each spec brings to the table. You can find the table of contents by clicking here: Mythic+ Compendium. All dungeons are live.
List of features
Full Trash paths
Ever made it to the end of an instance and find you still need enemy forces percentage? The compendium trash paths are designed to get you exactly 100% trash (sometimes a little over), clearing as much easy trash as possible. Decent opportunities to skip or use invisibility potions are highlighted, and tricky packs are explained in detail. We can’t make Chess suck any less though. Sorry about that.
Improved Boss Information
There are several M+ bosses with dodgeable abilities that most of us still get hit by because we never knew we could dodge it. Similarly, the avoidance stat can make a few high Tyrannical bosses much easier to deal with if we know what it’s actually doing for us on the fight.
There’s advice for all bosses, providing a mix of basic tips for each mechanic and more advanced advice for high keys where some bosses can become near impossible. Did you know that Avoidance gear double dips on Hyrja, providing 50-60% more damage reduction than normal for Eye of the Storm? There are also Weak Auras to help you tackle some of the harder M+ boss mechanics.
Shareable notes for Trash
A big problem with pug groups is that you’re kind of at the tanks mercy when it comes to pulls. Reading through the compendium isn’t very helpful if the tank is going to pull half the instance anyway. Shareable ERT notes keep the group on the same page and make sure you aren’t grabbing more than you need.
Full affix information
Most of us have a pretty good handle on what each affix does at this point but the tooltips leave out quite a bit of essential information. We fill in some of those gaps.
- The cast time of the explosion is six seconds.
- Explosive damage is reduced by Avoidance gear (though it’s rarely worth stacking it since we’re killing the orbs right?). Damage does not scale with instance level and is always fixed to 50% of your max HP before avoidance / versatility reductions.
- Orbs have about 104,000 base HP but benefit from the M+ health multipliers. At M+10 that’s about 250,000 each – more on Fortified.
- The following weak aura will show you how many explosive orbs are currently up: https://wago.io/NyIGCeCnf
Build better M+ comps