Resto Druid Conduits – Shadowlands Preview
Shadowlands has a lot of new systems that we’ll be interacting with from day one. Conduits are similar to BFA’s Essences, but much easier to obtain. You can get them at multiple levels and they drop from a variety of content types. Whichever Soulbind Tree you choose (we’ll get to that in a different article) will have a number of different Conduit slots in it.
Niya, for example, has a Potency, Endurance, and Finesse slot early in her tree as seen here:
You can pick any conduit from your collection that fits in the given slot, and they’re re-usable so if you change your mind later you don’t lose the conduit. There’s a cap to how many you can change per week that gradually refills. Potency Conduits tend to be throughput increases, Endurance Conduits are defensive in nature, while Finesse Conduits offer upgrades to our utility abilities. In this article we’ll go through our options for each slot. They’re still actively tuning in this area, but we’ll update the article whenever changes are made.
The TL;DR Tier List
Rolls Royce Tier: Unstoppable Growth
Diamond Tier: Conflux of Elements, Well-Honed Instincts
Gold Tier: Ursine Vigor, Tough as Bark
Silver Tier: Flash of Clarity
Bronze Tier: Ready for Anything, Floral Recycling, Innate Resolve
Finesse Conduits tend to be more situational so aren’t listed.
Flash of Clarity
Estimated throughput range: ~40-50 HPS
Flash of Clarity is a very interesting idea that just misses the mark a little bit tuning-wise. It’s in a bit of a tough spot because you can double it’s effectiveness at any time by pairing it with the double Lifebloom legendary which might make them hesitant to push it’s power level to an acceptable point for those that go without. The combination itself also isn’t strong enough to beat out a regular conduit and a higher performing legendary.
Estimated throughput range: ~10-15 HPS
This is in need of a significant buff to make it competitive with our other choices. The correct strategy is usually to Swiftmend a target with as short a HoT left as possible and this isn’t strong enough to change that strategy. So, with regular play it contributes almost nothing.
Ready for Anything
Estimated throughput range: ~15-25 HPS
This is another one that doesn’t really perform. Nature’s Swiftness is a great button, but this isn’t enough cooldown reduction to make it competitive.
Estimated throughput range: ~100-120 HPS
Unstoppable Growth is as big a healing monster as it’s existence as a Potency Conduit will allow. Wild Growth is a fantastic spell in Shadowlands due to Soul of the Forest’s revival and Convoke the Spirits offering up 2-3 free casts every couple of minutes. Increasing it’s power through Unstoppable Growth is a noticeable healing increase and you’re likely to keep this permanently slotted in raid content. It’s slightly weaker in Mythic+ but still very good.
Conflux of Elements
Estimated throughput range: ~80-100 HPS
Conflux is a little weaker than it might appear since it only buffs Convoke’s healing while you’re channeling it but a lot of the effective healing actually takes place later than that (through the HoTs it bestows). You’re likely to see this settle in as our second strongest potency conduit which means you’ll only use it if your chosen soulbind has room for both this and Unstoppable Growth (not hugely common). You might also opt to use this over Unstoppable Growth in Mythic+ where Convoke is more of an offensive cooldown rather than a defensive one.
Tough as Bark
Barkskin is definitely very very good but this isn’t a lot of cooldown reduction (offering only a 12s reduction at max rank). Still good, but unless you have a specific mechanic in mind that you need Bark up for, this probably ranks second among our defensives.
This is technically a Guardian Endurance Conduit but it does work for Resto too, with the Frenzied Regeneration HoT even applying when you’re in caster form. There are a few bugs like it not applying the standard mastery HoT we expect from Frenzied Regen but this is still very nice. Consider is a near 25% heal when you’re in trouble. It does have a cooldown but during standard play you shouldn’t be in danger commonly enough that it’s not there when you need it. Top tier.
Notably good for surviving very large hits that might one shot you otherwise. Keep it in your back pocket for those but it’s not great for regular use.
Regrowth casts on yourself are quite rare given how sturdy we are, and the frenzied regen increase is really only useful when paired with Well-Honed Instincts above. This is a bit of a dud at current tuning.
This is kind of a cute reference to a BFA azerite trait. You have a lot of choice when it comes to Finesse Conduits since they’re more situation-specific than Endurance and especially Potency. That said I can’t think of many situations for this one.
Front of the Pack
Stampeding Roar is solid raid utility and a duration increase is frequently useful. Consider this a frontrunner for most raid fights.
Born of the Wilds
This is actually very appetizing for adding damage through it’s cooldown reduction on Heart of the Wild. At higher ranks (higher than is available in the first tier) you’ll be able to use it to align every other Convoke the Spirits perfectly with Heart of the Wild. More useful in Mythic+ than in raid, but if you end up with two Finesse slots then you could definitely combine this with Front of the Pack above.
This is fine. It’s not particularly useful in raid or Mythic+ given our already superb mobility so you’re probably unlikely to use it much.
- Can I slot the same conduit multiple times in one tree? No, however you can slot one Conduit into as many different Soulbind trees as you like.
- Can I use conduits from other druid specs? Yes, and some might end up useful from a DPS perspective. They’ll be analyzed in more detail as live data starts to come in.
- My conduits are different levels, which ones do I use? QE Live will have full covenant functionality, including Conduits, from day one of the expansion.
- Is there a suggested approach for multi-speccing? You might find it best to use one Soulbind tree for each spec if you’re trying to play multiple at a high level.
Have a question not answered? Drop it in the comments and I’ll make sure you get an answer.