Resto Druid Legendaries – Shadowlands Preview

Last Updated: 18 December. Last Reviewed: 4 January. Includes all 1 2 3 4 Dark Titans Nerfs.

One of Shadowlands major features is the addition of craftable legendaries using mats pulled from the depths of Torghast. This time around you only get to wear one at a time. We don’t have precise details on how long they’ll take to craft just yet but given the large power increases they offer you can expect your first few decisions to be impactful. We discuss each in some detail below. In addition to the Druid legendaries listed we can pick one of several “neutral” legendaries that are available to all classes. These will be covered in a separate article but most of them aren’t noteworthy, including Echo of Eonar which enjoyed a brief period of strength before being slammed back into the ground.

SP / Minute (or Spell Power / Minute) is an easy way to compare items without needing to include an intellect value. 

  • There are multiple assumptions included above that are discussed in individual sections below. Most are best case scenarios (particularly Dark Titans Lesson) and may not reflect the performance you’re able to pull from them in a live raid. Remember too that raw spell power or HPS is not the only factor when it comes to choosing a legendary.
  • The precise value of a “mastery stack” can be analyzed at different mastery levels but is left as a raw component for now.
  • All legendaries can be further analyzed in QE Live.

Another thing worth mentioning is that the slot itself is somewhat important too. Legendaries are higher ilvl than other available gear which means that one available on a Chest or Helm slot offers more stats than one that can only be crafted on belt / bracers for example. Fortunately a lot of our largest legendaries have great slots available.

 

What do we go for first?

  • Raid: Vision of Unending Growth (Rejuv Spreader) retains pole position with live data, but Memory of Mother Tree is right behind it. The gap should widen as our haste levels continue to rise but both are great choices right now.
  • Mythic+: You are mostly picking between a damage focused option (Circle of Life and Death) and a healing option (Memory of the Mother Tree or Dark Titans Lesson). For most I would advise you start with the healing option and grab Circle later once you’re sitting in best in slot gear.
  • All-rounder: Memory of the Mother Tree is a great pick in both content types and is a great first pick up. If raid is the only content type that interests you, consider Unending Growth, but if you like Mythic+ too then this might be your first buy.

Remember to craft your legendary in the slot that gives you the most stats. Helm / Chest / Legs are ideal when available. We are not expecting further tuning to legendaries this tier, but anything is possible. 

 


Oath of the Elder Druid

Ekowraith 2.0

Notes

  • Available Slots: Wrist, Ring (Slightly better)
  • Pattern drops from: PVP Honor Vendor
  • Preliminary Rankings: C (Raid) / B (Mythic+ – mostly owing to its HotW bonus)
  • You don’t need to be talented into Heart of the Wild to get the bonus.

In raid we’re looking at +4.5% damage reduction from Guardian Affinity and about 2-2.5% healing from the Ysera’s Gift increase. It also turns Bear Form into an even chunkier defensive once per minute through Heart of the Wilds 20% stamina increase. An all-inclusive package, but it’s an incredibly defensive one too on a spec already loaded with survivability. The throughput portion also scales poorly with raid burst damage since Ysera’s Gift does a very consistent amount of healing. Ultimately this isn’t good for throughput and you’re unlikely to value it as part of your top three.

In Mythic+ you’ll be running Feral Affinity or Balance Affinity instead. The Ysera’s boost is mediocre to poor here, and the movement speed or range increases are very minor boons. We are more interested in the Heart of the Wild portion. As a reminder, Feral Affinity Heart of the Wild gives us a 30% damage increase (plus a few bonus combo points) while Balance Affinity offers a 30% damage increase and instant Starsurges. If we can make frequent use of the bonus as it comes off cooldown we’re looking at a 5-6% DPS increase. I think we’ll find we can get better elsewhere but we’ve not done a full damage analysis yet.

Overall this is a very “jack of all trades” legendary and like it’s Legion counterpart it’s unlikely to be best in slot anywhere. Merely “capable” whatever you’re doing. It just saw some nerfs too so it’s probably unlikely to get tuned to a spot where we use it as Resto.

 


The Dark Titans Lesson (Post-post-post-post Nerf)

Notes

  • Slots: Neck (slightly better), Cape
  • Pattern drops from: Lord Chamberlain (Halls of Atonement dungeon)
  • Preliminary Ranking: B- (Raid) / B+ (Mythic+)
  • Recent Changes: Lifebloom “bloom” increase removed. -10% Lifebloom healing penalty added.
  • Full synergy with Photosynthesis.

Sometimes I wonder if Blizzard regret adding this legendary in the first place. It’s initial iteration gave you two lifeblooms and buffed your bloom healing on each by 200%. They’ve nerfed it four times (and Photosynthesis itself once) since then so where does it leave us? A 10% nerf to all lifebloom healing is a harsh penalty and I honestly have a strong dislike for a legendary item reducing the power of a core resto spell – regardless of balance. It makes equipping a legendary feel more like doing your accounting homework than the big exciting moment that it should be. Having to consider both sides of a ledger can be good design in general but I don’t think it suits the legendary system. Let’s see how the numbers shake out:

Numerically still ok, but we’re looking at a rather best case scenario. If you don’t use all of your mana (losing Lifeblooms efficiency over rejuv), miss Clearcasts (ridiculously common), or fail to keep both Lifeblooms up then it’s value drops off the face of the earth.  So the once great Dark Titans Lesson joins it’s Legion equivalent in the middle of the pack. I’m sure this will see use somewhere, activating Photosynthesis twice is still good, but it’s no longer a juggernaut that you could have safely first picked and used everywhere.

 


Verdant Infusion

“Swiftmend HoT Extender”

Notes

  • Slots: Shoulders, Hands (Slots equal)
  • Pattern drops from: Oranomonos (World Boss)
  • Preliminary Ranking: B (Raid) / B- (M+)
  • Recent Changes: Duration extension buffed to 8s (was 6)
  • The target of your Swiftmend does still require a HoT on them for the cast – even though it won’t be subsequently removed.
  • Swiftmend cast as part of Convoke the Spirits do not extend any HoTs, nor do they have any other synergy with this item.

This was an incredibly powerful legendary, mostly owing to its ability to extend Cenarion Ward twice. They nerfed it down to 6, then buffed it back to 8. This puts it right on the edge of being able to extend Cenarion Ward twice. It’s in the realm of “technically possible” but it’s such a low percentage play that I don’t think it ever sees play at 8. You need to Swiftmend as Cenarion Ward pops, then immediately as it comes off cooldown. If you’re a second too slow, your legendary does almost nothing. If you have to move away from the target, or have to play defensively for a few seconds, your legendary does almost nothing. If you need to Swiftmend a different ally to save their life, your legendary does almost nothing. If you pick this up you’re looking at a lot of effort to even reach the same realm of throughput of the more reliable options above. Mid-tier.

 


Lycara’s Fleeting Glimpse

“Auto-Wild Growth”

Notes

  • Slots: Waist, Boots (slots equal)
  • Pattern drops from: Mordretha (Theater of Pain)
  • Preliminary Ranking: B (Raid) / B+ (Mythic+)
  • Resets at the start of every raid boss fight. First cast is 45 seconds in, rather than on pull like some similar effects.

A little boring and a little uncontrollable but fine on paper. Your decision making here is which form to be in when your free spell pops and you’ll have a weak aura to aid your timing. In raid it will be a rather straightforward decision most of the time. Stampeding Roar is fantastic but travel form is only rarely available; free DPS from Primal Wrath / Starfall is fine if non-burst AoE is good for a fight or when nothing else is going on but Wild Growth is going to be our bread and butter.

Weaker than our single target choices in net throughput and behind Memory of the Mother Tree in sustained healing. The raw strength of Wild Growth keeps this in rough contention but it’s unlikely to see play for now.

In Mythic+ this item is likely to be evaluated primarily by its DPS value. A free Primal Wrath or Starfall is much more powerful in a dungeon environment and you’re much more likely to be outside where Stampeding Roar adds further powerful utility. We don’t have any proper DPS calculations yet, but should soon.

 


Vision of Unending Growth

“Rejuv Spreader, Tier 19 Redux”

Notes

  • Slots: Helm (Best), Boots
  • Pattern drops from: Torghast
  • Preliminary Ranking: A (Raid) / F– (Mythic+)
  • Recent Changes: Chance to create a new Rejuvenation increased to 2.5% (from 2%).
  • Rejuvenation HoTs spread by the item don’t remove the rejuv that procced the spread.

Buffs to this item, in combination with nerfs to the previous frontrunners, has pushed it straight into top tier (for raid). A similar effect was brokenly strong in legion but we had far more support to our Rejuvenations back then (some HoTs were as long as 23+ seconds, whereas now they’re 15). Without those it’s just good, rather than overpowered. Rejuv Spreader is also incredibly easy to use, which means you are likely to get incredibly consistent healing from it regardless of how you play whereas the legendaries with more of a skill aspect will have greater variation.

Remember that Mother Tree gives us about 4 free rejuvenations per minute. Unending Growth (Rejuv spreader) needs to beat that, which it will easily do if you’re around ~18-20 rejuv casts per minute with a moderate amount of haste. There is no longer a haste breakpoint due to Blizzard using a prorated proc rate on partial ticks.

The % increase represents the net increase to your total rejuvenation healing. The above is now slightly out of date due to the newly discovered prorated ticks. 

This won’t see any play in Mythic+. You just have too few average rejuvs out at any given moment. Put your Germination away. It isn’t happening.

 


Circle of Life and Death

“Speedy DoTs / HoTs”

Notes

  • Slots: Helm (Best), Ring
  • Pattern drops from: Stone Legion Generals (Raid, second to last boss)
  • Preliminary Ranking: C (Raid) / A (Mythic+)
  • In the current Beta build these do also reduce the duration of each HoT or DoT.
  • The increased speed effect is separate from Haste and the two scale together multiplicatively.

In raid this is likely to be a non-starter for at least the first tier, if not the entire expansion. It weakens your cooldown windows, reduces the value of mastery and doesn’t offer any real power in exchange.

In Mythic+ on the other hand this should prove powerful. Efficiency is of lower value, Rake / Sunfire / Moonfire make up a large portion of our damage and a 25% increase to their damage is significant. It’ll need some more field testing to see if we can spare the extra GCDs with lower haste, and from a healing perspective it’ll see tough competition from the double lifebloom legendary and Memory of the Mother Tree but this looks like a good ultra late-game dungeon option – even if it isn’t your first craft.

 


Memory of the Mother Tree

Free HoTs, but in a bad way

Notes

  • Slots: Legs (Best), Wrist
  • Pattern drops from: Inerva Darkvein (Raid)
  • Preliminary Ranking: B+ (Raid) / B (Mythic+)
  • Does copy the Regrowth initial heal as well as the HoT.
  • Each copied spell crits independently.
  • Soul of the Forest only applies to the initial cast, not to the copies.
  • Recent Changes: Nerfed from a 50% proc chance to 40%.

This was initially the weakest legendary in our collection. A recent change buffed the item by 300% and then a later change nerfed it by 20%. Sums up the beta process pretty well for our legendary collection so far. It remains incredibly competitive as an all-rounder – very good in both raid and Mythic+. It’s higher on RNG, and easier to misplay than Vision of Unending Growth, but the average throughput is solid. An additional upside is that you can flex your proc into Regrowths for an AoE burst heal. It’s also a much better Mythic+ option.

In Mythic+ it’s up against Dark Titans Lesson (or “double lifebloom”) for the title of best healing legendary. Memory of Mother Tree is a little easier to use, requires fewer GCD’s, and pulls up well on tough AoE checks like Prideful. Dark Titans Lesson let’s you basically ignore a target by slapping them with your second Lifebloom while your self-LB accelerates the ticks. Neither is necessarily better than the other and each have their pros and cons.

 

28 responses to “Resto Druid Legendaries – Shadowlands Preview”

  1. Beargrylls says:

    Something to note is that Dark Titan’s Lesson lets you cast lifebloom while in moonkin form. So if you keep your DPS spells on your mookin action bar (like I do) it lets you do more healing in mookin without triggering a GCD by switching back and forth between caster and mookin.

  2. Tree says:

    Does circle of life and death synergize with flourish?

  3. Tenquatil says:

    With Unending Growth no longer eating Soul of the Forest, I assume that makes it pretty viable in raid content now? Also, does germination make sense at all with Unending Growth for raid content?

    • Voulk says:

      Yeah Soul of the Forest is definitely back in contention with the fix. I imagine you’ll still see a lot of Tree, with Soul of the Forest slipping in for some specific damage patterns. We’ll know more as we see raid data continue to come in. Germination is hard out for all content types. I think they’ll need to add something to that talent if they want it to see proper use.

  4. Smegheads says:

    Is Visions of Unending Growth still going to be the ideal choice in a small raid of 12 or so people? Or will I not be casting enough rejuvs for it to be viable in this situation? If this is the case, which legendary would you pick for a small raid group?

  5. Lifender says:

    Do you think the covenant / soulbind / conduits could change the choice of legendary ?
    It seems like you have to play perfectly around some legendaries to maximise their throughput and make it competitive with simpler effects to use. I feel like the range of choices have widen and the flexibility of the build for each fight has to be taken into account more than the raw healing potential.

  6. Nowaki says:

    I would like to know if Visions of Unending Growth trigger Germination and trigger from Germination. Like if I have a rejuv two targets, can it trigger a germination onto the other one if procs or will it refresh the duration? Also, if I have a Germination on the target (the aura name is Germination not Rejuvenation so probably not but the talent does say second rejuv) can the Germination heal also proc this effect?

  7. Mooshroom says:

    Is there a recommendation on which slots to prioritize when crafting the legendaries? If not, does anyone have any initial thoughts or impressions on how to determine which slot is more efficient? Cost of the base item, available stat quantity in the slot, something else?

    • Voulk says:

      Generally you’ll just go with whichever slot has the most stats on it out of the two available. Of the top two, Memory of the Mother Tree will always be added to Pants and Double Lifebloom likely ends up in the neck slot.

      • Mooshrom says:

        Thanks for the reply. I figured that might be the case but as I don’t have access to the beta, wasn’t sure if the base items are going to function differently and all essentially end up with the same quantity of stats regardless of slot.

  8. Kayno says:

    There just was an update:

    Memory of the Mother Tree now has 50% chance to apply 3 additional Rejuvs. Seems a lot stronger for raid healing now.
    Verdant Infusion now extends HoTs by only 6 seconds. Still quite good I think.
    The Dark Titans Lesson now increases Lifebloom final heal by only 25%. Quite a nerf, but still very strong through the double dip with PhoSy.

    Overall makes the decision harder in my opinion. I’m still leaning towards The Dark Titans Lesson as my first legendary, maybe followed by Memory of the Mother Tree.

    What do you think?

    • Trikolas says:

      The changes are substantial. I think the Memory or Verdant is the way to go but unsure. I’ve been using Verdant in beta and it feels OK. I hate holding on to swiftmend for Cenarion only. I really wanted to play double lifebloom but unsure if it’s competitive with all the nerfs – and hate losing flourish! Memory of mother tree seems like it would be good in raid but not sure in M+. If Voulk could update the writeup that would help make things more clear.

      • Voulk says:

        Yeah I’m kind of settling on Dark Titans / Memory as my top two as well. The article is now up to date with the changes.

        • Jord says:

          Why Verdant as top two instead of lifebloom lego? Didn’t the nerf just make it much worse?

          • Voulk says:

            Yeah you are correct. I am honestly just terrible at remembering their “proper names”. Memory + Dark Titans are the leaders as you noted. I’ll edit my comment. Cheers.

  9. Kayno says:

    Seems like double Lifebloom will be my first legendary. I love the fact that it synergizes with Photosynthesis in two ways: 75% stronger bloom healing proccs when on another target, plus 20% DoT haste with the second Lifebloom in yourself. Seems exceptional in M+ and also good in raids.
    Second one will probably be “Swiftmend HoT Extender” with the current tuning.

  10. Altecice says:

    I can see Dark Titans Advice with Photosynthesis being very powerful when you mix in some of our conduits.
    Two LB’s (choice of 4/8% bloom chance and the option for 20% HoT tick rate when needed). With two LB’s out and the Flash of Clarity conduit we can increase our Clearcast free Regrowths power from 20-50% all while gathering procs at twice the rate… Sounds like good fun!

    • Kayno says:

      Sounds like a nice increase in our spot healing. But I wonder, is it possible to put two Lifeblooms on one target? And is the Clearcast procc rate actually doubled, or is there some hidden cooldown?

      • Voulk says:

        It isn’t possible to lifebloom one target twice sadly (can you imagine how many Photo blooms they’d get? Amazing). Clearcast proc rate does appear to be doubled, though you can of course waste potential procs if you don’t use them fast enough. There doesn’t appear to be any hidden cooldown.

    • Voulk says:

      We’ve been kind of lucky with legendaries all up. Great numbers, a good flexible range of effects and some playstyle changes to keep it interesting.

  11. Dustin says:

    Curious if Rejuv spreader synergizes with Germination.

    • Voulk says:

      The gap between Germination and Flourish just tends to be too large for minor synergies to close it. Spreading rejuvs also has some solid synergy with Flourish. Germination was honestly a talent I thought they should have looked at.

  12. Owul says:

    Are any of the neutral legendaries (sephuz et al) worth considering?

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