Darkheart Thicket Mythic+ Guide
Instance Breakdown
Recommended Comp for high keys: AoE stuns are useful for Cats / Birds but Darkheart Thicket has no strong comp requirement otherwise.
Instance Timer: 30:00
Average # Mobs per pack: 3.7
Trash
[masterslider id=”3″]Trash ERT Note
Copy and paste this into the Exorsus Raid Tools Notes section. You can share it with your group.
|cffffff00Darkheart Thicket Trash Path|r
Pull cat pack
Pull bird pack
Pull night elf patrol
Pull bear
Pull Hippogryph pack
Jump up on tree branch via rocks. Drop down to the right.
Pull cat / night elf patrol
SKIP mobs to the left and right. Take care.
Pull double night elf patrol
Pull double bears. Ranged / Heals stand 30yds.
{skull}|cff8788eeArchdruid Glaidalis|r{skull}
Pull Blossom / Dryad pack
SKIP the big pack to your left
Pull double blossom / dryad patrol
Pull big double keeper pack
Pull Dryad / Blossoms patrol
Pull all five Nightmare Dwellers
{skull}|cff8788eeOakheart|r{skull}
Pull slime pack
Pull Bloodtainted Fury
Begrudgingly kill whelps your hunter pulled
Pull slime packs
SKIP Bloodtainted Fury (Root / Distract if needed)
{skull}|cff8788eeDresaron|r{skull}
Pull Summoner packs
Pull Bats
Invis pot / Conceal five pack at end of tunnel
{skull}|cff8788eeShade of Xavius|r{skull}
|cffffff00Questionablyepic.com/mythic-plus|r
Bosses
Archdruid Glaidalis
Thankfully casts no Resto Druid spells
Dungeon Journal+
Grievous Tear Single Target Physical Debuff (DoT)
Nightfall AoE Shadow ✔Dodgeable
Primal Rampage AoE Physical ✔Avoidance ✔Dodgeable
You should know
- Grievous Tear will 100% of the time target whoever is furthest from the boss. Designate your tankiest ranged DPS or healer to stand near max range and take all of them. This is much easier to heal and makes the fight much more predictable.
- On Tyrannical keys it’s a smart idea to keep the Nightmare Corruption adds under control by CC’ing and killing them as priority. You just want to make sure you don’t run out of space.
- Everyone, including the tank, can dodge the Primal Rampage however the tank shouldn’t move until the ability is cast. Unintentionally rotating him toward your ranged party is only funny once.
Tanking Tips
- Coming Soon.
Healing Tips
Difficulty: 2/5
- Keep your designated Grievous Tear soaker at full health and bump them back to full health immediately to stop the DoT from ticking them down.
- Remember to CC any adds that you can with stuns, knockbacks and Ursol’s Vortex.
Oakheart
Seems the Nightmare has a sense of humor
Dungeon Journal+
Nightmare Breath AoE Fire Debuff ✔Avoidance ✔Dodgeable (except tank)
Crushing Grip Single Target Nature
Shattered Earth AoE Nature ✔Avoidance
Strangling Roots AoE Physical ✔Dodgeable
You should know
- The tank is going to get absolutely melted during Crushing Grip and you’ll want to coordinate your defensive cooldowns so that you have one up for each grip (they hit almost every minute). Remember that it’s magic damage.
- At the end of Crushing Grip the tank will get dumped on a random allies position at the start of the cast. It’s important this person moves out to avoid damage. It’ll also prevent a volcano from popping up on volcanic week and ruining your tanks day.
- Shattered Earth can technically be out-ranged (50 yards) but it’s seldom worth the lost DPS time unless you’re a Boomkin or MM Hunter.
- Stack up before the Strangling Roots cast and then run through them to eliminate any little flowers spawning. You’ll take a bit of damage doing this so an immunity is recommended. A Druid can shapeshift out of the root effect to remove them very easily.
Tanking Tips
- Coming Soon.
Healing Tips
Difficulty: 3/5
- Top the party before Shattered Earth and otherwise focus your healing on the tank. During Crushing Grip Oakheart will do his best impression of a bench vice and squeeze the life out of your tank.
Dresaron
“I swear I didn’t touch any eggs” – Man with many whelps behind him
Dungeon Journal+
Breath of Corruption AoE Nature ✔Dodgeable
Down Draft AoE Nature
Earthshaking Roar AoE Nature
You should know
- Tank the boss toward one side of the room, so that you have more room if you need to move the boss from falling rocks.
- The Down Draft pushback is stronger the further you are from the boss. You need to be stacked directly underneath him when the cast starts and you cannot stop to cast until the very end. This way even the slowest bastard in your group has no chance of clipping an egg. As soon as the draft ends you need to spread immediately for the incoming Earthshaking Roar.
- If you move immediately after the roar you can take no damage from Falling Rocks.
- A recent hotfix eliminated tanking the boss up near the wall and it’s usually easiest to just kill him in the middle of the room now.
Tanking Tips
- Coming Soon.
Healing Tips
Difficulty: 5/5
- Coming Soon.
Shade of Xavius
Often more difficult than Mythic Xavius was
Dungeon Journal+
Nightmare Bolt Single Target Shadow
Feed on the Weak Single Target Shadow
Festering Rip Single Target Nature ✔Dispellable
Induced Paranoia Single Target Debuff
Apocalyptic Nightmare AoE Fire ✔Avoidance
You should know
- Apocalyptic Nightmare is cast when Shade hits 50% health and deals horrifying damage. On high keys you need to make sure you have some kind of damage reduction for this. The healer needs to pump out a healing cooldown as it hits since he often follows it up with a very dangerous Feed on the Weak.
- Keep Xavius out of the purple circles on the ground since he’ll gain +5% damage from any that hit him. A couple of stacks can be enough to push Shadow Bolt / Feed on the Weak into one shot territory (if they weren’t already).
- This fight is already pretty stressful for your healer so if you’re targeted by Feed on the Weak, pop a defensive cooldown immediately. Keep in mind that you’ll need one for when the boss hits 50% life.
- [Hunters] You can Feign Death the second he targets you for Feed on the Weak, killing his cast. Your healer will love you.
Tanking Tips
- Coming Soon.
Healing Tips
Difficulty: 5/5
- Coming Soon.